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Advanced [show]


Jasmine Stoutbridge, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a worn and beaten armor. Her hair is cut close to her head. Her green eyes have a joyful gleam in them most of the time.

Personality: She hates illithids. She views them as having robbed her home of its proper glory. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When Jasmine reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She used her abilities to trick people and travel the world for free.

Motivation: Seeks redemption.

Ideals: Athletic. Bonds: Enemies, Criminal record, Slave, Military. Occupation: Masseuse

Voice: Forgets to breathe while speaking

Attributes [hide]

Jasmine Stoutbridge, Female Halfling Aristocrat 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 16
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 10 (+0)16 (+3) 14 (+2)12 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Sylvan, Goblin
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5

Possessions: 800 sp. 1 Masterwork studded leather.


Social Check DCs


Serpent Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her fur is red, silky, and of moderate length. Her face is covered beneath a completely black helmet.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. After months of barely getting by, Serpent managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Artistic. Bonds: Rich, Attractive, Criminal record. Occupation: Cook

Voice: Switch between two voices

Attributes [hide]

Serpent Paws, Female Tabaxi Paladin 4
Medium (4'11") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 10 (+0)11 (+0) 13 (+1)19 (+4)
Skills Performance +6, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp.


Social Check DCs


Roywyn Munggen, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears light armors faded through time and improper care. Her tied-back hair is white. Her gray eyes are passionate and lively.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Roywyn was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She worked as a nervous Farmer and found it very stressful. She moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Joker. Bonds: Immigrant, Poor, Job. Occupation: Farmer

Voice: Ums and uhs a lot

Attributes [hide]

Roywyn Munggen, Female Gnome Warlock 1
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 19 (+4)18 (+4) 11 (+0)18 (+4)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Giant, Terran, Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14210000000

Possessions: 10 pp. Deep green spinel (90 gp).


Social Check DCs


Naal Bohm, Male Half-Elf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft tan waves gently in the breeze. His auburn hair, when down, is lengthy. His violet eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Naal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Naal. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Adventurer, Criminal record. Occupation: Banker

Voice: Low rumbling, strings words together

Attributes [hide]

Naal Bohm, Male Half-Elf Fighter 4
Medium (5'3") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)10 (+0) 11 (+0)12 (+1)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. Black opal (400 gp). 1 Minor magic item.


Social Check DCs


Shamil Murnig, Female Gnome [Permalink]

Personal [hide]

Description: This dark-skinned female typically wears blue cloth garments or leather armor. She is tall, broad shouldered and powerfully built. Her head has been shaved. Her eyes are hazel and catlike.

Personality: Shamil speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Sold as a small child to a wizard, Shamil was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an apprentice working in her father's forge. She now spends her time doing works of charity.

Motivation: Further expansion of business; and balancing her hectic life and new sculptor responsibilities is difficult

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Sculptor

Voice: Indian accent

Attributes [hide]

Shamil Murnig, Female Gnome Expert 1
Small (3'0") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)9 (-1) 12 (+1)15 (+2)
Skills Athletics +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 130 gp.


Social Check DCs

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