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Advanced [show]


Tod Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. His red hair is lengthy and is close to two feet long. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is irascible and easily irritated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in a small plains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently he has begun working with bootleggers and crooks.

Motivation: He feels the way he acts is they only way to get by in the world; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature, Criminal record. Occupation: Fletcher

Voice: Old thin voice

Attributes [hide]

Tod Porridgepot, Male Halfling Expert 1
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp. Eye agate (12 gp).


Social Check DCs


Raam Euphoria, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his long black hair kept up in a rat tail. His eyes are silver and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born to a pair of adventurers, Raam grew up listening to his mother's many stories. Raam liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Days after completing his studies, news broke out that his hometown was attacked by orcs. Raam was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He wants revenge against orcs; and he wants to meet his childhood hero

Ideals: Entrepeneur. Bonds: Adventurer, Immigrant, Nature, Enemies. Occupation: Cook

Voice: Middle-eastern accent

Attributes [hide]

Raam Euphoria, Male Tiefling Bard 3
Medium (5'6") Tiefling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +1, Athletics +4
Senses Passive Perception 11
Languages Common, Ignan, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 18000 cp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Arara Fidget, Female Half-Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears just a yellow suit. Her white hair is still thick. Her hazel eyes are slightly larger than normal.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born into a rich family. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She inherited the family business which she has now maintained for 3 years.

Motivation: She loathes her own lifestyle; and she has comitted a past crime that haunts her to this day

Ideals: Philantrophist. Flaws: Depressed. Bonds: Criminal record, Rich, Job. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Arara Fidget, Female Half-Elf Cleric 4
Medium (4'8") Half-Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)10 (+0) 11 (+0)12 (+1)
Skills Religion +2, Stealth +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 gp. Onyx (40 gp). 1 Minor magic item.


Social Check DCs


Ombul Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is unkempt and raggedy. His eyes are hazel and beady.

Personality: He is very quiet and rarely speaks above a whisper. He is lazy and tries to find solutions quickly.

History: Ombul was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He is searching for what he claims is his rightful reward.

Motivation: Further expansion of business; and meet up once more with his childhood friend

Flaws: Ugly, Shy, Lazy. Bonds: Poor, Adventurer, Job. Occupation: Sailor

Voice: Gruff and masculine

Attributes [hide]

Ombul Tosscobble, Male Halfling Warlock 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)9 (-1) 16 (+3)11 (+0)
Skills Performance +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Mugrunden Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a tight fitting green shirt and pants. His red crest is braided into rings. His ears are large.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. During his travels, Mugrunden and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mugrunden discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Mugrunden fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Cynical. Bonds: Religious, Poor. Occupation: Carpenter

Voice: Australian accent

Attributes [hide]

Mugrunden Raghthroknaar, Male Dragonborn Commoner 1
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)12 (+1) 15 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 5000 cp.


Social Check DCs

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