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NPC Generator

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Advanced [show]


Huru Everleigh, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears tattered old clothes. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her eyes, though not visible through her cowl, are green.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a very good compulsive liar and kleptomaniac.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has money and likes to spend it; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Criminal record, Rich. Occupation: Soapmaker

Voice: Slow speaker

Attributes [hide]

Huru Everleigh, Female Half-Orc Warrior 2
Medium (5'6") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)7 (-2) 11 (+0)13 (+1)
Skills Arcana +0, Intimidation +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 370 gp. Azurite (15 gp).


Social Check DCs


Lilli Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a tan coat over a grey low-cut shirt, and a broad hat upon her head. Her moppish brown hair is in a traditional bowl cut. Her fair skin shows little sign of her aristocratic breeding.

Personality: A deeply religious woman she believes everything happens for a reason. She pushes her goals aggressively. She is also a coward if confronted.

History: A powerful brothel owner made her what she is. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has gone from town to town working and never settling down anywhere, but has fallen for a local Seamstress. She hasn't told them the truth, but wants to settle down with them.

Motivation: Her religion dominates her actions; and she is terrified, and will act out of fear

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Religious, Mentor. Occupation: Shoemaker

Voice: French accent

Attributes [hide]

Lilli Sympony, Female Gnome Warrior 3
Small (3'4") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)13 (+1) 16 (+3)8 (-1)
Skills Perception +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Druuk Hartford, Male Half-Orc [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems. His golden hair is smooth and relatively long. His blue eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Druuk took refuge in the old dungeon and found the beat up hammer and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Disease. Bonds: Rich, Military, Nature. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Druuk Hartford, Male Half-Orc Barbarian 2
Medium (6'2") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 20 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)15 (+2) 10 (+0)12 (+1)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc, Celestial, Ignan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 100 gp. 4 Tanglefoot bags.


Social Check DCs


Lone Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has no fur. Her eyes are green.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does not trust anyone and sleeps with one eye open.

History: She was born into a rich family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Courier. She became a Courier soon after.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Ideals: Persistence. Flaws: Ugly, Insomniac. Bonds: Rich, Job. Occupation: Courier

Voice: Irish accent

Attributes [hide]

Lone Shore, Female Tabaxi Sorcerer 2
Medium (5'2") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)9 (-1) 12 (+1)12 (+1)
Skills Animal Handling +3, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. Blue quartz (15 gp). Tourmaline (90 gp). Zircon (70 gp).


Social Check DCs


Modean Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'7", this man likes to wear ponchos typically of a light green in addition to tight pants. His hair is purple, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He feeds upon the attention of others.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He helped his father out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Modean was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He is wracked by social anxiety; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Job, Enemies. Occupation: Sellsword

Voice: Whispers

Attributes [hide]

Modean Integrity, Male Tiefling Monk 2
Medium (5'7") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)14 (+2) 16 (+3)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Auran, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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