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Advanced [show]


Osah Violence, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and dresses well, wearing green shirts, loose pants, and blazers most of the time. Her blue hair, when down, is lengthy. She wears a mask on her face.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is lazy, self-centered, vain, and jealous.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother took her hunting and taught her how to get in the mind of other creatures. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Regain custody of her daughter.

Ideals: Opinionated. Flaws: Selfish, Disease. Bonds: Attractive, Nature. Occupation: Dyer

Voice: Hollow voice

Attributes [hide]

Osah Violence, Female Tiefling Adept 3
Medium (5'9") Tiefling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)9 (-1) 9 (-1)16 (+3)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Moon Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'3". She wears a brown broad hat and brown clothes, and her gloved hand is found clutching a greatsword. She has styled her orange fur well, parting it to the left. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Moon will drive conversation. She is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Moon was born the youngest of three triplets. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has decided she is irredeemable; and wants to open a new tavern

Ideals: Extrovert. Flaws: Racist. Bonds: Family, Criminal record, Job. Occupation: Tanner

Voice: Sounds elderly

Attributes [hide]

Moon Of Ale, Female Tabaxi Monk 2
Medium (5'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 17 (+3)13 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 260 gp. Zircon (60 gp). Coral (130 gp). Amber (130 gp). 1 Everburning torch.


Social Check DCs


Jezebeth Fear, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She likes to wear ponchos typically of a light black in addition to tight pants. Her hair, while still mostly white, has prominent grey streaks. Her eyes are gold.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Bellfounder, who enjoyed hunting, Jezebeth was taken on many hunting expeditions. Her mother was a soldier and died while she was still young. Jezebeth was left her mother's suit of armor and trained in its use and care. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with her old friends

Ideals: Joker, Fighting. Bonds: Nature, Military, Immigrant, Adventurer. Occupation: Spy

Voice: Scratchy, weak

Attributes [hide]

Jezebeth Fear, Female Tiefling Adept 3
Medium (5'0") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)18 (+4) 13 (+1)16 (+3)
Skills Animal Handling +3, Nature +6
Senses Passive Perception 11
Languages Common, Druidic, Gnome, Sylvan, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kilvar Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many blue ritualistic tattoos. He wears a grey collared shirt and blue pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He wears a small hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He invites people to come help in his community garden.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Kilvar has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against drow

Ideals: Philantrophist. Flaws: Insane, Disease, Insomniac. Bonds: Enemies. Occupation: Apothecary

Voice: Scottish accent

Attributes [hide]

Kilvar Silverstone, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)10 (+0) 10 (+0)8 (-1)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 800 sp. Sard (70 gp). Brown-green garnet (140 gp). Star rose quartz (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Odo Nobles, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears bulky violet painted plate armor. His red hair is singed and shortened. His fierce hazel eyes like to dwell on things.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.

History: Odo hails from a village terrorized by giants. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and a deep hatred of giants

Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Herbalist

Voice: Whispers

Attributes [hide]

Odo Nobles, Male Half-Elf Cleric 1
Medium (5'3") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)13 (+1) 10 (+0)10 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs

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