Bethrynna Remein, Female Half-Elf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her golden hair is lengthy. Her gray eyes dart from person to person to random spaces in the air.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born at the edge of vast plains. She found a children's book about a Half-Elf Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Philantrophist. Bonds: Adventurer, Attractive, Nature. Occupation: Sage
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp.
Alice Darby, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has brown hair. She tend to wears goggles to shield her eyes.
Personality: She dislikes all the random violence that takes place in the west. She has a habit of throwing herself into exceedingly dangerous situations.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was an apprentice working in her mother's forge. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Miller responsibilities is difficult.
Ideals: Athletic, Pacifist, Gifted. Flaws: Impulsive. Bonds: Job. Occupation: Miller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 700 sp. Chalcedony (70 gp).
Trym Everleigh, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He is a Doppelganger in disguise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Expand his business; and to reunite with his old friends
Ideals: Athletic. Bonds: Attractive, Job, Military, Adventurer. Occupation: Barber
Voice: Slurs words
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon.
Anne Colton, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She does not wear sleeves and tends to eschew shirts when she can avoid it. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her brown eyes dart from person to person to random spaces in the air.
Personality: She hates Humans with a passion. As such she is filled with self loathing. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted she never wanted to apply herself. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Tabaxi compassion; and a rival would like her out of the picture
Ideals: Athletic, Gifted. Flaws: Racist, Disease. Bonds: Criminal record. Occupation: Bounty Hunter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp.
Ella Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a tan Stetson hat and tan clothes. She wears her hair in dreadlocks. She tend to wears goggles to shield her eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: A powerful wizard made her what she is. There was a wharf not far from home where she often wandered off to fish. She used her abilities to trick people and travel the world for free.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Justice. Flaws: Antagonistic. Bonds: Criminal record, Mentor, Nature. Occupation: Fisher
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 19 (+4) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Melee.
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