Tatyan Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is typically in her Shepherd uniform. She has dyed her greying red crest a little too much giving a sharp red color. Her eyes are red and she is always smoking a pipe.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is skeptical of what others tell her and is slow to trust.
History: Born to a Dilettante, her mother struggled to pay the bills. Her mother was a mechanic, and taught her how to fix just about anything. She tends to her Shepherd job now, and dutifully fulfills any obligations she has.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Persistence. Flaws: Mundane, Shy. Bonds: Job, Poor. Occupation: Shepherd
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 130 gp.
Shamil Beren, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'0" and wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hand crossbow, just in case. Her right hand appears badly burned and disfigured. She wears a small hat to hide her balding. This green eyed westerner is not easily forgotten.
Personality: She is happy with her job as a Assassin. She turns her eye from what people do, preferring to live and let live. She has a habit of throwing herself into exceedingly dangerous situations.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Assassin responsibilities is difficult.
Ideals: Artistic. Flaws: Impulsive. Bonds: Job, Family. Occupation: Assassin
Voice: Farmer accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Auran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 320 gp. 1 Masterwork Common Melee.
Geoffrey Lancaster, Male Human [Permalink]
Personal [hide]
Description: He wears a grey coat over a brown low-cut shirt, and a broad hat upon his head. His skin is fair and his fingers are delicate and long. His white hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a Beggar first and foremost. He believes firmly that knowledge should be universal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the north. His father was very strict, and drilled into him lessons on being the perfect gentleman. He left for the north, certain he would find work there.
Motivation: Further expansion of business; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Rich, Immigrant. Occupation: Beggar
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 150 gp.
Marastyr Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has dyed her greying silver hair a little too much giving a sharp silver color. Her amber eyes dart from person to person to random spaces in the air.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Marastyr was born the youngest of three triplets. She was taken as a slave by a traveling circus and forced to perform She has been a successful dealer in antiques buying low and selling high.
Motivation: Her relatives are trying to arrange a marriage; and she feels that her past leaves her morally obligated to help
Ideals: Philantrophist, Entrepeneur. Bonds: Family, Slave, Criminal record. Occupation: Carter
Voice: Pirate accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 80 gp.
Nicholas Moreno, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses like a well dressed Weaver does. He has red hair. He has several tiny emerald earrings on each ear.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in the south. He worked as a nervous Weaver and found it very stressful. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Depressed, Impulsive. Bonds: Job, Rich, Immigrant. Occupation: Weaver
Voice: Posh accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Abyssal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Pink pearl (150 gp). 4 Alchemist’s fire.
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