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Advanced [show]


Tricking Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He is portly but not overly obese. He has wavy white fur. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). During his travels, Tricking and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tricking discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Tricking fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Opinionated. Flaws: Cynical, Disease. Bonds: Adventurer. Occupation: Junk Dealer

Voice: Soft and melodious

Attributes [hide]

Tricking Candle, Male Tabaxi Warrior 3
Medium (5'1") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)16 (+3) 14 (+2)13 (+1)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Draconic, Gnome, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 50 pp.


Social Check DCs


Sun Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown collared shirt and black skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt. Her attire stands in sharp contrast to her lance, which is beautifully polished and possesses an ornate carving of a rose on it. Her cinnamon fur is singed and shortened. Her eyes are likewise amber.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is obsessed with finding treasure.

History: The child of western immigrants she idolized her father. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Interpreter. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Meet up once more with her childhood friend.

Flaws: Ugly, Terse. Bonds: Adventurer, Immigrant, Job. Occupation: Interpreter

Voice: Rolls R's

Attributes [hide]

Sun Plume, Female Tabaxi Adept 2
Medium (5'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)16 (+3) 18 (+4)18 (+4)
Skills Insight +6, Persuasion +6
Senses Passive Perception 14
Languages Common, Abyssal, Auran, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: Just what you see.


Social Check DCs


Spring Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She has a moderate pudge and is not very fit. She sports a flattop fur cut. Her eyes are hazel and she is always smoking a pipe.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: The child of northern immigrants she idolized her father. Spring was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Spring decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She has decided she is irredeemable.

Ideals: Justice. Flaws: Secretive. Bonds: Attractive, Criminal record, Immigrant. Occupation: Priest

Voice: Smoker's lung

Attributes [hide]

Spring Of Storm, Female Tabaxi Expert 3
Medium (4'9") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)9 (-1) 15 (+2)14 (+2)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Amethyst (70 gp). 5 Acid flasks. 5 Acid flasks. 1 Thunderstones.


Social Check DCs


Gynk Blakely, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on her belt. She is bald on top and has large golden tufts of hair around her ears. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She dislikes all the random violence that takes place in the west. She has all her life been fascinated with singing.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She moved from fad to fad and when she turned 15 she discovered singing. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is compelled to act according to her religious beliefs; and retire the richest woman in the west

Ideals: Entrepeneur, Pacifist, Artistic. Flaws: Ugly. Bonds: Religious. Occupation: Carpenter

Voice: Smooth and feminine

Attributes [hide]

Gynk Blakely, Female Half-Orc Commoner 1
Medium (5'9") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)9 (-1) 13 (+1)8 (-1)
Skills Arcana +1, Insight +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 20 gp. Brown-green garnet (130 gp). 1 Banded mail.


Social Check DCs


Norman Caerdonel, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a yellow vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His blonde hair is lengthy and is close to two feet long. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He believes the world needs to unite to get rid of giants once and for all.

History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with lycanthropy at a very young age, Norman has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he wants revenge against giants

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Enemies, Poor. Occupation: Baker

Voice: Middle-eastern accent

Attributes [hide]

Norman Caerdonel, Male Half-Elf Barbarian 1
Medium (5'1") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)13 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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