Three Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear brown tank tops with violet pants. His lavender fur is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He feeds upon the attention of others.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Secretive. Bonds: Attractive, Slave. Occupation: Ruler
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 15 (+2) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Rose (20 gp).
Sariel Xiloscient, Female Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is wearing a long, blue, dusty cloak. Her golden hair is greasy and uncared for. Her eyes, though not visible through her cowl, are gray.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She works hard and plays hard.
History: Sariel was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was an apprentice working in her father's forge. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Flaws: Ugly, Depressed, Hedonist, Mundane. Bonds: Poor, Job. Occupation: Dyer
Voice: Whispers
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 200 sp. Chrysoprase (60 gp).
Arnold Prescott, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it, and sports empty pouches on his belt. He has a very tight haircut. His eyes are a pleasant brown.
Personality: He is irascible and easily irritated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich, Slave. Occupation: Weaver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 10 pp. Pink pearl (80 gp).
Merla Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a red shirt with thin white vertical stripes and brown pants. Her red hair is cut jaggedly and amateurishly. She wears large thick round spectacles.
Personality: She is witty, but her monotone delivery comes off as unnerving Her job bores her to no end. She has decided to make it more interesting.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Merla abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's looking for her big break; and to reunite with her old friends
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Detective
Voice: Italian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 16
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 9 (-1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Orc
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Breastplate.
Emerald Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. She is portly but not overly obese. Her red fur is braided into rings. Her fair skin shows little sign of her aristocratic breeding.
Personality: Emerald wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Emerald was raised in a hard working conservative environment. A few years later when the north was not economically sound they moved to her current location. She has worked as a Roofer like her father before her.
Motivation: Expand her business; and sabotage a competitor
Ideals: Disciplined. Flaws: Secretive. Bonds: Attractive, Job, Immigrant. Occupation: Roofer
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 14 (+2) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Brown-green garnet (140 gp).
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