Kabbarg Gladstone, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears white trousers with blue and green striped suspenders. She wears various colorful collared shirts. Her attire stands in sharp contrast to her monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a card on it. Her chestnut hair is thinning but still full. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Prone to second guessing herself, she comes off as nervous. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.
Motivation: She has comitted a past crime that haunts her to this day; and she has money and likes to spend it
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Rich, Criminal record. Occupation: Spy
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.
Valafar Art, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears very tight pants and wife beaters, though occasionally he sports a green coat. His deerstalker hat is riddled with cuts and holes. His ears are large.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He also hits on women, regardless of circumstances.
History: Valafar was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He ran away from his former home and has been making his living as a Bricklayer for the past few years.
Motivation: He wants to get laid.
Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Has a crush, Job. Occupation: Bricklayer
Voice: Irish accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 4000 cp.
Chay Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a red tunic with green highlights, and long grey pants that bunch up around his shoes. He wears his red hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Animals are drawn to him, and he is able to talk to them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Halfling conditions. He was granted arcane powers by his dying sister.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new apothecary responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Depressed, Disease, Racist. Bonds: Job. Occupation: Apothecary
Voice: Spanish accent
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1000 cp. A miniature golden chest with tiny emeralds lining the top (30 gp). 1 Masterwork Artisan’s tools.
Gerard Shipley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'9", this man sports grey clothing, slightly heavier than average wear. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to make almost anything out of random pieces of junk.
History: He comes from a rich southern family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has dedicated himself to building a better trade route.
Motivation: He has money and likes to spend it; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Masseuse
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Abyssal, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Sun Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a brown feathered hat and brown clothes. His yellow fur, when down, is lengthy. His skin is flawless and his copper eyes scan people very quickly.
Personality: He dislikes all the random violence that takes place in the north. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Sun was raised in a hard working conservative environment. He dropped out of school before completing his studies. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.
Motivation: His religion dominates his actions; and to be a carter again
Ideals: Pacifist, Justice, Logical. Bonds: Attractive, Job, Religious. Occupation: Ploughman
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Good (CR 3)
Armor Class 14
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 10 pp. Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver comb with moonstones (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!