Feldûsh Blankley, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair is short and red. His eyes are blue and he is always smoking a pipe.
Personality: He can speak with the recently deceased. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: From birth he was tutored by a cruel and relentless mentor. His father took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Gifted. Bonds: Attractive, Family, Mentor, Nature. Occupation: Farmer
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: Tourmaline (80 gp). Moss agate (11 gp). Red spinel (80 gp).
Mishann Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears an entirely green suit with black socks and a vest with buckled shoes. Her long copper crest is drawn into a two foot long braid. Her fair skin shows little sign of her aristocratic breeding.
Personality: Mishann wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: When she was but 3 years old her parents immigrated from the east. Mishann was born on a far eastern desert where she grew up under the tutelage of her father, an expert Shepherd. She left for the east, certain she would find work there.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Athletic, Disciplined, Justice. Bonds: Attractive, Immigrant. Occupation: Shepherd
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 4)
Armor Class 10
Hit Points 32 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Goblin, Infernal
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 20000 cp.
Burgell Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fighting clothing, which leaves very little to the imagination. His black hair is heavily combed to the left. His blue eyes are slightly larger than normal.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make him almost putty in your hands.
History: His mother raised him in a mountain cabin. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting. Flaws: Antagonistic, Selfish. Bonds: Nature, Attractive. Occupation: Priest
Voice: Booming voice
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 300 gp.
Sun Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears many layers of old clothing at all times. Her orange fur is unkempt and raggedy. Her fierce yellow eyes like to dwell on things.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born in a small plains village. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently she has begun working with bootleggers and crooks.
Motivation: A rival would like her out of the picture; and she has decided she is irredeemable
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Poor, Nature, Criminal record. Occupation: Shepherd
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 12000 cp. 3 Alchemist’s fire. 3 Smokesticks. 2 Antitoxin.
Abalaba Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She dresses in blue turtlenecks beneath a brown coat with black slacks. Her whole body is exceptionally muscular. Her hair, while still mostly white, has prominent grey streaks. Her ears are large.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She misses her home and complains about the freezing weather, even in summer.
History: She got into the Marshal business at a young age. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better kind of golem.
Motivation: She wants to meet her childhood hero; and to reunite with her old friends
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Job, Adventurer. Occupation: Marshal
Voice: Stutters
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 gp.
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