Chem Madness, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears green trousers with yellow and brown striped suspenders. He wears various colorful collared shirts. His purple hair is thinning but still full. His silver eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He snorts whenever he laughs or is feeling confident. Flattery will make him almost putty in your hands.
History: Born to a pair of adventurers, Chem grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.
Motivation: To unite with his sister; and he desires power and/or immortality
Flaws: Ugly, Selfish. Bonds: Adventurer, Job, Family. Occupation: Animal Trainer
Voice: Posh accent
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Infernal, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Markosian Carrion, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a lot of dark rich colors, with gold accents. She has done her best to style her blue hair to look like a famous performer. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her silver eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Markosian is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. After a long history of fighting, Markosian and her spouse have recently divorced.
Motivation: To unite with her sister; and she is compelled to act according to her religious beliefs
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Family, Religious. Occupation: Adventurer
Voice: Squeaky
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon, Druidic, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 60 gp. Sardonyx (60 gp).
Tagga Windsor, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tight fitting clothing which further accentuates her frame. She wears her golden hair down. She wears crescent spectacles with a black brim.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of southern immigrants she idolized her mother. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She hasn't been sleeping well lately.
Motivation: She wants revenge against gnolls; and to share knowledge with the world
Ideals: Logical. Flaws: Racist, Insomniac. Bonds: Attractive, Immigrant, Enemies. Occupation: Shipwright
Voice: Squeaky
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Draconic
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1 Masterwork manacles.
Suhnae Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a blue and tan handkerchief worn on his left side, and sports empty pouches on his belt. His hair is brown and curly. His face is covered beneath a completely black helmet.
Personality: He will rave to anyone who will listen. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Suhnae is combative with any and all who dare try his patience in the slightest.
History: He got into the Ruler business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Justice. Flaws: Insane, Mundane. Bonds: Job. Occupation: Ruler
Voice: Dark and ominous
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
Melissa Sutton, Female Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across her face, she wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her auburn hair is kept up in a ponytail inside a top hat. She wears round tiny glasses practically rammed into her face.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Her mother raised her in a mountain cabin. Melissa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Due to her spouse's obsession with being a Miller they were divorced and she won custody of their daughter. She worked as a Glassblower, and she later adopted a second daughter.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Philantrophist, Fighting. Bonds: Poor, Family, Nature. Occupation: Glassblower
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 20 gp. 1 Thunderstones.
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