Ivellios Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'10". He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has no hair. This violet eyed southerner is not easily forgotten.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He invites people to come help in his community garden.
History: Born in the south his family was never financially stable. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He used his abilities to travel the world and help people.
Motivation: Many drow want him driven away; and someone believes him a fraud
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Server
Voice: Draws out vowels
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Draconic, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Fenriz Sarcasm, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy purple stubble. He is wearing a long, green, dusty cloak. He has a hunchback. His purple hair is lengthy. His white eyes peer out from beneath his top green hat.
Personality: A skeptical and narcissistic man, Fenriz's first love is himself. His second love is also himself. He is able to make almost anything out of random pieces of junk.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Fenriz was left his father's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Military, Immigrant, Criminal record. Occupation: Blacksmith
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Giant, Undercommon, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 150 gp.
Andraste Romeo, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her red hair is cut short with large spiked bangs in the front. Her hazel eyes peer out from beneath her small violet hat.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Further she is a bit of a stoner and is frequently out of it.
History: She was born in the south, but her parents moved at a very young age to the north. Andraste was born on a far southern desert where she grew up under the tutelage of her father, an expert Sage. During her travels, Andraste and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Andraste discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Andraste fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She's looking for her big break; and obtaining odd cultural elven artifacts is her passion
Ideals: Gifted. Flaws: Addict, Disease. Bonds: Adventurer, Immigrant. Occupation: Sage
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Rock crystal (30 gp). Citrine (30 gp). 1 Half-Plate. 1 Darkwood Buckler.
Decarabia Suspicion, Female Tiefling [Permalink]
Personal [hide]
Description: She usually wears her green robe and has her longsword always slung over her shoulder. She carries with her a set of longswords, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She sports a flattop hair cut. Her eyes are a pleasant red.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Gifted from a young age, Decarabia studied abroad. Decarabia liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Athletic, Impeccable, Gifted. Bonds: Nature. Occupation: Bricklayer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Orc, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
Possessions: 310 gp. 1 Masterwork Uncommon Weapon.
Beloril Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest, and carries shortspears. His chestnut hair is lengthy. His brown eyes lackadaisically let the world flow into them.
Personality: A deeply religious man he believes everything happens for a reason. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised by priests from a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Soapmaker soon after.
Motivation: To reunite with his absent mother; and wants to open a new tavern
Ideals: Fighting, Entrepeneur. Bonds: Religious, Mentor, Job, Family. Occupation: Soapmaker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
