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NPC Generator

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Advanced [show]


Lone In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear pastel tank tops with brown pants. He keeps his long cinnamon fur kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He never wears the same outfit twice, unless he absolutely has to.

History: Lone was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Lone and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and to be a shipwright again

Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Job, Military. Occupation: Locksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Lone In the Storm, Male Tabaxi Rogue 2
Medium (6'1") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Roger Garfield, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a grey costume with the symbols of his god on his torso. His chestnut hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is calm most of the time but flees social interaction. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their daughter. He worked as a Fletcher, and he later adopted a second daughter.

Motivation: To reunite with his absent father; and wants to raise his children well

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Family, Religious. Occupation: Fletcher

Voice: Can't modulate volume

Attributes [hide]

Roger Garfield, Male Human Ranger 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)18 (+4) 11 (+0)10 (+0)
Skills History +6, Stealth +4
Senses Passive Perception 10
Languages Common, Sylvan, Ignan, Dwarven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Osco Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a red tunic with brown highlights, and long grey pants that bunch up around his shoes. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born in a small desert village. He moved from fad to fad and when he turned 15 he discovered painting. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Osco fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern; and he's attracted to the pc

Ideals: Artistic, Fighting. Bonds: Job, Nature, Has a crush. Occupation: Sage

Voice: German accent

Attributes [hide]

Osco Wildcloak, Male Halfling Wizard 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 10 pp.


Social Check DCs


Ella Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear blue clothing when she does not wear armor. She is physically well-built. Her Stetson hat is riddled with cuts and holes. Her eyes are violet and catlike.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was raised in a island tribe. Over the years she perfected her riding and shooting skills. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: She's repulsed by the PC; and someone believes her a fraud

Flaws: Ugly, Shy, Impulsive, Antagonistic. Bonds: Nature, Enemies. Occupation: Ruler

Voice: Speaks with lips pursed

Attributes [hide]

Ella Cobblelob, Female Gnome Commoner 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 18 (+4)15 (+2) 11 (+0)16 (+3)
Skills Deception +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Auran, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 300 sp.


Social Check DCs


Morana Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: This woman very much looks the part of a Engraver. She has a penchant for wearing a ring with an oversized jet on her left hand. Her moppish golden hair is in a traditional bowl cut. Her skin is flawless and her violet eyes scan people very quickly.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She got into the Engraver business at a young age. From her teen years she was always beautiful and desirable, so people have always doted on her. She has drifted from career to career and currently works as a Engraver.

Motivation: She is greedy; and to be a fletcher again

Flaws: Shy, Impulsive. Bonds: Job, Rich, Attractive. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Morana Ungart, Female Dwarf Sorcerer 1
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 19 (+4)15 (+2) 14 (+2)16 (+3)
Skills Insight +4, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Just what you see.


Social Check DCs

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