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Advanced [show]


Nithther Imbixtellrhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He keeps his gold crest in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He works hard and plays hard.

History: Nithther lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter

Flaws: Insomniac, Antagonistic, Hedonist. Bonds: Immigrant, Family. Occupation: Barrister

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Nithther Imbixtellrhyst, Male Dragonborn Ranger 1
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)17 (+3) 11 (+0)14 (+2)
Skills Acrobatics +2, Religion +5
Senses Passive Perception 10
Languages Common, Celestial, Terran, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 90 gp.


Social Check DCs


Andry Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a lot of dark rich colors, with gold accents. She wears a Stetson hat to cover her moderate length brown hair. Her face is covered beneath a completely black helmet.

Personality: Cocky and sure of herself, she believes she is the best Fortune-teller born in the past three hundred years. She is obsessed with her god.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Fortune-teller arts, while her mother instructed her in etiquette, music and courtly manner. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fortune-teller. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Bonds: Attractive, Job, Religious, Rich. Occupation: Fortune-teller

Voice: Low rumbling, strings words together

Attributes [hide]

Andry Copperkettle, Female Halfling Sorcerer 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)16 (+3) 14 (+2)14 (+2)
Skills Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Giant, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 40 gp.


Social Check DCs


Gadreel Instinct, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a green collared shirt and brown skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her brown hair is heavily combed to the right. Her eyes are gold and beady.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is able to fit into much smaller and tighter spaces than normal.

History: Gadreel was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Gadreel abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Miller

Voice: Excited and jittery

Attributes [hide]

Gadreel Instinct, Female Tiefling Rogue 1
Medium (5'8") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)17 (+3) 15 (+2)15 (+2)
Skills Investigation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Aquan, Sylvan, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp. Chalcedony (30 gp).


Social Check DCs


Akmen Sly, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time. His clothes are grease stained in places. He has styled his black hair well, parting it to the right. He wears crescent spectacles with a black brim.

Personality: Akmen is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.

History: The child of southern immigrants he idolized his father. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Depressed, Lazy, Fearful. Bonds: Poor, Immigrant. Occupation: Junk Dealer

Voice: Switch between two voices

Attributes [hide]

Akmen Sly, Male Tiefling Wizard 1
Medium (6'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)14 (+2) 14 (+2)18 (+4)
Skills Animal Handling +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Aquan, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1000 cp.


Social Check DCs


Bilbron Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'7" has a big stupid grin on his face most of the time. He wears a faded coat and loose pants complete with feathered hat. His red hair is knotted and matted. His green eyes are passionate and lively.

Personality: He is irascible and easily irritated. He is skeptical of what others tell him and is slow to trust.

History: He was born at the edge of vast plains. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Gnomish people; and he's repulsed by the pc

Flaws: Antagonistic, Shy, Ugly, Racist. Bonds: Nature. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Bilbron Timbers, Male Gnome Ranger 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 13
Languages Common, Gnome, Terran, Infernal, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs

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