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Advanced [show]


Lorilla Nackle, Female Gnome [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tan painted combat armor at almost all times. She wears her white hair up in a very large beehive style do. Her hazel eyes lackadaisically let the world flow into them.

Personality: She loves telling others what to do and how they should feel about things. She is obsessed with her god.

History: Born in a small village she learned the ways of the warrior from her mother. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She left for the north, certain she would find work there.

Motivation: Her religion dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Opinionated, Fighting. Bonds: Immigrant, Religious. Occupation: Dilettante

Voice: Breathy voice

Attributes [hide]

Lorilla Nackle, Female Gnome Wizard 1
Small (3'1") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)17 (+3) 12 (+1)13 (+1)
Skills Perception +3, Religion +5
Senses Passive Perception 15
Languages Common, Gnome, Draconic, Druidic, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 20 gp. Eye agate (9 gp).


Social Check DCs


Mormo Muse, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He has styled his brown hair well, parting it to the right. His eyes are likewise black. His teeth are white and perfect.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Animals are drawn to him, and he is able to talk to them.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his singing dream.

Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Artistic. Bonds: Attractive, Poor, Adventurer. Occupation: Adventurer

Voice: Farmer accent

Attributes [hide]

Mormo Muse, Male Tiefling Druid 2
Medium (5'10") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 15 (+2)17 (+3)
Skills Deception +5, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: Just what you see.


Social Check DCs


Crampernap Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is bristling with hidden weapons, mostly longbows and maces. He wears a feathered hat to cover his moderate length black hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born several months after his mother was called into army service. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Philantrophist, Justice. Bonds: Attractive, Criminal record, Military. Occupation: Shipwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Crampernap Ironhide, Male Gnome Paladin 3
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 18 (+4)12 (+1)
Skills Athletics +3, Survival +6
Senses Passive Perception 14
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp. 3 Alchemist’s fire. 2 Smokesticks. 2 Holy water.


Social Check DCs


Nedda Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 2'9" and is a bit bulky. She is very muscular particularly in the legs. She is wearing a long, red, dusty cloak. Her hair, while still mostly white, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Dyer work with an outfit from a few towns over. Dyer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Dyer.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Job. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Nedda Copperkettle, Female Halfling Fighter 1
Small (2'9") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)10 (+0) 12 (+1)16 (+3)
Skills History +2, Performance +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 60 gp.


Social Check DCs


Sumnes Beitz, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow feathered hat and yellow clothes. Her skin is fair and her fingers are delicate and long. She has moderate length red hair. Her eyes are brown and catlike.

Personality: She will rave to anyone who will listen. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born the only child of a wealthy merchant. She has chosen to use the inheritance that was left to her frivolously. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is terrified, and will act out of fear; and she has money and likes to spend it

Ideals: Entrepeneur. Flaws: Insane, Fearful. Bonds: Rich. Occupation: Hunter

Voice: Relaxed voice

Attributes [hide]

Sumnes Beitz, Female Half-Elf Adept 1
Medium (4'8") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 200 sp. Jet (110 gp).


Social Check DCs

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