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NPC Generator

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Advanced [show]


Foxilon Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This southern man wears a tight fitting red shirt and pants. His clothes are grease stained in places. His small hat is riddled with cuts and holes. His eyes are brown and beady.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Barber

Voice: Pronounces O like U

Attributes [hide]

Foxilon Tosscobble, Male Halfling Rogue 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)11 (+0) 18 (+4)13 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 300 sp.


Social Check DCs


Dee Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears light armors faded through time and improper care. Her golden hair is drawn into a tight pony tail with a card scrunchie. Her skin is flawless and her violet eyes scan people very quickly.

Personality: Abrasive and pushy, she has a hard time making friends. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born in the south. She took every job she could get her hands on, but the opportunities for Halflings in the south were limited. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Revenge; and many gnolls want her driven away

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Dee Quickstep, Female Halfling Monk 1
Small (2'9") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Giant, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Delg Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He has a moderate pudge and is not very fit. His long golden hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is afraid of women and trembles around them

History: He was born into a rich family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Fighting. Flaws: Insomniac, Antagonistic, Shy. Bonds: Rich. Occupation: Knight

Voice: Deep voice with rolling R's

Attributes [hide]

Delg Helcral, Male Dwarf Barbarian 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)15 (+2) 14 (+2)11 (+0)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Mara Berevan, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She has a long golden ponytail with little hanging trinkets. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She helped her mother out around the business and became quite the natural. She now owns her own business.

Motivation: She's repulsed by the PC; and to protect her home

Flaws: Antagonistic. Bonds: Adventurer, Job, Guardian. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Mara Berevan, Female Elf Warlock 2
Medium (5'0") Elf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)8 (-1) 17 (+3)13 (+1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 170 gp.


Social Check DCs


Nurkara Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: This late middle aged woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time and is in decent physical shape. She has shaved her head bald. Her eyes are green.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is afraid of women and trembles around them

History: The child of a Miller, who enjoyed hunting, Nurkara was taken on many hunting expeditions. Like her mother and her brother before her, after school she went straight into learning to become a Dyer. She tends to her Dyer job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy. Bonds: Nature, Job. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Nurkara Brawnanvil, Female Dwarf Monk 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)13 (+1) 16 (+3)15 (+2)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp.


Social Check DCs

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