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Advanced [show]


Seraphina Brushgather, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear red pants and tee shirts. She is physically well-built. She has a long auburn ponytail with little hanging trinkets. She wears an eyepatch.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She used her abilities to travel the world and help people.

Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Job, Military. Occupation: Marshal

Voice: growls and snarls, animalistic

Attributes [hide]

Seraphina Brushgather, Female Halfling Adept 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)18 (+4) 14 (+2)16 (+3)
Skills Athletics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Aquan, Orc, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Aura Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has yellow fur. Her skin is flawless and her green eyes scan people very quickly.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Her job bores her to no end. She has decided to make it more interesting.

History: Aura lived on a farm with her mother, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has been saving her money to try and buy her brother's freedom.

Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Adventurer, Criminal record, Family. Occupation: Performer

Voice: Old Prospector

Attributes [hide]

Aura Hummingbird, Female Tabaxi Rogue 1
Medium (4'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 9 (-1)10 (+0)
Skills Religion +4, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 20 gp. 1 Masterwork Common Melee.


Social Check DCs


Alberich Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a grey deerstalker hat and grey clothes. He wears his hair in dreadlocks. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Alberich has worked very hard to control his curse. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alberich fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Philantrophist, Optimist, Fighting. Flaws: Disease. Bonds: In love. Occupation: Unemployed

Voice: Deep voice with rolling R's

Attributes [hide]

Alberich Frostbeard, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 17 (+3)9 (-1) 15 (+2)11 (+0)
Skills Arcana +1, Survival +4
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. 1 Antitoxin.


Social Check DCs


Drusilia Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears her hair in dreadlocks. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Server arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it.

Ideals: Artistic, Joker. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Server

Voice: Hissing voice

Attributes [hide]

Drusilia Amastacia, Female Half-Elf Fighter 3
Medium (5'0") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)9 (-1) 9 (-1)14 (+2)
Skills Investigation +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Roger Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries a battered hammer and tarnished nunchaku as well. He wears his red hair down. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Roger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was raised in a white middle class family as the only child. Roger was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Roger decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Extrovert. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Assassin

Voice: Indian accent

Attributes [hide]

Roger Atterton, Male Human Fighter 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Religion +3, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 130 gp. Smoky quartz (60 gp).


Social Check DCs

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