Emerald On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his whip. He has dyed his greying red fur a little too much giving a sharp red color. His eyes are a pleasant green.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is the product a well kept family trust fund and as such has never really known need. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has money and likes to spend it.
Ideals: Persistence. Flaws: Antagonistic, Racist. Bonds: Rich. Occupation: Banker
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Druidic, Infernal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Moss agate (4 gp).
Purban Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it, marred by beers. He wears his blonde hair up in a very large beehive style do. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Energy wise he seems alert and responsive.
History: Born to a pair of adventurers, Purban grew up listening to his father's many stories. He found a children's book about a Halfling Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Ideals: Professionalism. Flaws: Ugly, Addict, Cynical. Bonds: Adventurer. Occupation: Banker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Goblin
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +3
Possessions: 110 gp. 1 Banded mail.
Dee Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 2'11". She wears a lot of dark rich colors, with gold accents, and her gloved hand is found clutching a quarterstaff. She has slicked back red hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She is happy with her job as a Weaver. She turns her eye from what people do, preferring to live and let live. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Weaver. She has set out to sabotage the competition.
Motivation: She uses money and sex appeal to get what she needs; and money/treasure
Ideals: Fighting. Bonds: Attractive, Job, Rich, Immigrant. Occupation: Weaver
Voice: Scandinavian accent
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon.
Agnes Madden, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a tight fitting yellow shirt and pants. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has wavy golden hair. Her eyes are brown and she is always smoking a pipe.
Personality: She likes to make people angry or surprised. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She used her abilities to trick people and travel the world for free.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Religious. Occupation: Engraver
Voice: Raspy
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 28 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
Possessions: 80 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Sethrekar Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear. He carries a battered whip and tarnished warhammer as well. His scarlet crest is knotted and matted. His eyes are gold and catlike.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Sethrekar was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sethrekar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and find a way to reverse the transformation of his sister
Ideals: Fighting, Logical. Flaws: Greedy. Bonds: Rich, Family. Occupation: Jeweler
Voice: Smoker's lung
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!
