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NPC Generator

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Advanced [show]


Sybil Zhou, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 4'8" and is a bit bulky. She is very muscular particularly in the legs. She wears very tight pants and wife beaters, though occasionally she sports a yellow coat. She sports blonde long hair. Her eyes are a pleasant hazel.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city she treasured whatever gifts she got. Sybil was born on a far southern forest where she grew up under the tutelage of her father, an expert Navigator. She has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and obtaining odd cultural tiefling artifacts is her passion

Ideals: Joker. Bonds: Job, Poor, Immigrant, Adventurer. Occupation: Navigator

Voice: Can't modulate volume

Attributes [hide]

Sybil Zhou, Female Half-Elf Barbarian 3
Medium (4'8") Half-Elf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)11 (+0) 11 (+0)12 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Peridot (20 gp). Citrine (20 gp). White pearl (90 gp).


Social Check DCs


Norkruuth Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his silver crest in a pixie cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Norkruuth was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He wants nothing more than to rejoin the army; and several ex partners dislike his way of doing things and want revenge

Ideals: Passionate. Flaws: Ugly. Bonds: Immigrant, Rich, Enemies, Military. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Norkruuth Jerynomonis, Male Dragonborn Rogue 1
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp. Moonstone (30 gp).


Social Check DCs


Moon Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a pastel costume with the symbols of the four houses of cards on his torso. He has no fur. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Weaver first and foremost. He believes firmly that knowledge should be universal. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Weaver for hire.

Motivation: Sabotage a competitor; and money/treasure

Flaws: Ugly. Bonds: Job, Criminal record, Rich, Mentor. Occupation: Weaver

Voice: Sounds elderly

Attributes [hide]

Moon Timber, Male Tabaxi Paladin 2
Medium (6'5") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 11 (+0)16 (+3)
Skills Athletics +4, Investigation +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 340 gp.


Social Check DCs


Vadania Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she prefers to wear tan clothing when she does not wear armor. Her hair is always cut to a buzz. She tend to wears goggles to shield her eyes.

Personality: Confrontational and typically high on some drug or another. Flattery will make her almost putty in your hands.

History: Vadania was born with her father's beautiful face. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She has set out to sabotage the competition.

Motivation: She feels threatened by others; and she has passion for adventuring and risk

Flaws: Addict, Selfish, Fearful. Bonds: Attractive, Adventurer, Job. Occupation: Navigator

Voice: Old Prospector

Attributes [hide]

Vadania Xistsrith, Female Elf Aristocrat 2
Medium (4'11") Elf, Neutral Good (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)8 (-1) 13 (+1)15 (+2)
Skills Acrobatics +6, History +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +1

Possessions: 120 gp.


Social Check DCs


Naill Aloro, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he typically wears a sleeveless long coat of deep blue leather and dull grey iron scale mail. His hair, while still mostly white, has prominent grey streaks. His amber eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Naill was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Naill's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He feels threatened by others; and he's repulsed by the pc

Flaws: Antagonistic, Fearful, Disease. Bonds: Rich. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Naill Aloro, Male Elf Commoner 2
Medium (5'4") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 9 (-1)13 (+1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Draconic, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 260 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Large well-done wool tapestry (300 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp).


Social Check DCs

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