Ombul Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'3" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His right hand appears badly burned and disfigured. His moppish chestnut hair is in a traditional bowl cut. His eyes are amber.
Personality: His tongue was cut out and he uses sign language. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Ombul was born in the north. At a young age he loved to build and create. A gifted student he started as a Guard, but he got bored and became a Mercenary. He inherited the family business which he has now maintained for 9 years.
Motivation: Marry his sister to traveling adventurers; and to unite with his sister
Ideals: Persistence. Flaws: Disease. Bonds: Enemies, Job, Family. Occupation: Mercenary
Voice: Mousy voice
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Silver comb with moonstones (100 gp).
Oppleby Gummen, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he sports blue clothing, slightly heavier than average wear. With a patchy black beard and wild black hair. He has gray eyes and a blue hat with a black feather.
Personality: Oppleby is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. A gifted student he started as a Sculptor, but he got bored and became a Bellfounder. He has since lost track of the people in his past.
Motivation: He's in love; and he would like to get married and retire
Ideals: Extrovert. Bonds: Military, Job, Family, Has a crush. Occupation: Bellfounder
Voice: pre-pubescent
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 36 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 20 (+5) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp.
Kiirith Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His top hat is riddled with cuts and holes. His eyes are red and catlike.
Personality: He is fixated on the number 80. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Mercenary
Voice: Hissing voice
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Aquan, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 8000 cp. 1 Magnifying glass.
Theriatis Hildenman, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a violet vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his violet boots flare out at the collars. With bright silver hair and a scraggly beard. His ears are large.
Personality: Theriatis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Theriatis hails from a village terrorized by brigands. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. He moves from town to town, unable to find a place to settle.
Motivation: Many brigands want him driven away; and someone believes him a fraud
Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Enemies, Immigrant. Occupation: Barkeep
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Terran, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Chrysoberyl (120 gp).
Luthra Garrick, Female Gnome [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She likes to wear ponchos typically of a light blue in addition to tight pants. Her whole body is exceptionally muscular. Her tied-back hair is white. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Luthra was born the youngest of three triplets. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Sabotage a competitor; and retire the richest woman in the west
Ideals: Joker, Philantrophist, Entrepeneur. Bonds: Immigrant, Family, Job. Occupation: Barber
Voice: High pitched and raspy
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 3000 cp. Chrysoberyl (50 gp).
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