Vanuath Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a deerstalker hat to cover his moderate length golden hair. He has a tattooed face.
Personality: He is almost excessively polite to everyone, even when angry. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of a Cartwright, who enjoyed hunting, Vanuath was taken on many hunting expeditions. He dropped out of school before completing his studies. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Athletic, Logical. Flaws: Shy, Antagonistic. Bonds: Nature, Job. Occupation: Armorer
Voice: Eastern European accent
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 230 gp.
Tervaround Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light blue in addition to tight pants. She is physically well-built. Her chestnut hair is slicked back into a classic pompadour. Her half smiles and amber eyes are beguiling and draw you in.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: Born to a pair of adventurers, Tervaround grew up listening to her father's many stories. Her first spouse was a Bookbinder, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To prove her worth to the world; and her spouse's relatives view her with great suspicion
Ideals: Joker. Flaws: Racist, Impulsive. Bonds: Attractive, Adventurer, Family. Occupation: Tailor
Voice: Cold and demanding tone
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 15 (+2) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Infernal, Auran
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.
Mantus Vice, Male Tiefling [Permalink]
Personal [hide]
Description: This man prefers to wear green clothing when he does not wear armor. He is muscular with a powerful set of arms. His red hair is drawn into a tight pony tail with a card scrunchie. His white eyes are slightly larger than normal.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Mantus was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cursed with lycanthropy at a very young age, Mantus has worked very hard to control his curse. He inherited the family business which he has now maintained for 4 years.
Motivation: His relatives are trying to arrange a marriage; and he has passion for adventuring and risk
Flaws: Disease. Bonds: Job, Family, Poor, Adventurer. Occupation: Map Maker
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Stannor Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a white shirt with thin brown vertical stripes and grey pants. His golden hair is styled in orderly dreadlocks. His eyes are brown and he is always smoking a pipe.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Stannor lived on a farm with his mother, near the main road leading to a nearby town. One day when Stannor was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Stannor was heart-stricken from the event, and his father started working long hours to provde for them. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their daughter. He worked as a Guard, and he later adopted a second daughter.
Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Disciplined. Flaws: Fearful, PTSD. Bonds: Poor, Family. Occupation: Guard
Voice: Australian accent
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Adrik Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man is typically in his Navigator uniform. His hair, while still mostly chestnut, has prominent grey streaks. His fierce blue eyes like to dwell on things.
Personality: Adrik wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He feeds upon the attention of others.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. There was a wharf not far from home where he often wandered off to fish. He became a Navigator soon after.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and further expansion of business
Ideals: Disciplined. Bonds: Job, Attractive, Religious, Nature. Occupation: Navigator
Voice: Timid voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 110 gp.
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