Nedda Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman is wearing a long, white, dusty cloak. Her hair is cut close to her head. Her thin eyebrows rest above her beady gray eyes.
Personality: She speaks before she thinks and is too direct. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Carpenter arts, while her mother instructed her in etiquette, music and courtly manner. She was an athlete and attended two major summer competitions. She never won. She has built up a small fortune and can afford her own way.
Motivation: Sabotage a competitor; and wants to work out more often
Ideals: Justice, Athletic. Flaws: Ugly, Impulsive. Bonds: Rich, Job. Occupation: Carpenter
Voice: Switch between two voices
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Peridot (80 gp).
Cressel Dodge, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a tight black one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his blue hair. His eyes are a pleasant gold.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born in the south his family was never financially stable. Cressel abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Optimist. Bonds: Attractive, Immigrant, Poor, Adventurer. Occupation: Navigator
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 320 gp.
Sun Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, and carries scimitars. He wears a colorful flower in his lavender fur. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, he has a hard time making friends. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Sun and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and retire the richest man in the east
Ideals: Fighting, Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Layabout
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp. Rhodochrosite (10 gp).
Therlin Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She dresses well, typically a more casual-formal manner. She wears a broad hat to cover her moderate length blonde hair. Her violet eyes are passionate and lively.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She inherited the family business which she has now maintained for 9 years.
Motivation: She is unsatisfied with her job.
Ideals: Entrepeneur, Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Beggar
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 17 (+3) | 18 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Infernal, Auran, Orc
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 270 gp.
Alberich Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a brown costume with the symbols of strength on his torso. His white hair is knotted and matted. His blue eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Further he is a bit of a stoner and is frequently out of it.
History: Gifted from a young age, Alberich studied abroad. Brilliant and gifted he never wanted to apply himself. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Find a way to reverse the transformation of his brother; and to find somewhere to settle down
Ideals: Gifted. Flaws: Selfish, Addict, Mundane. Bonds: Family. Occupation: Bricklayer
Voice: Hissing voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Auran, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1400 sp. 1 Silk rope.
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