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Advanced [show]


Sun Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. His lavender fur is heavily combed to the left. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the recently deceased. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His mother raised him in a mountain cabin. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted, Joker. Bonds: Nature, Rich. Occupation: Detective

Voice: Aggressive tone

Attributes [hide]

Sun Of Clay, Male Tabaxi Paladin 2
Medium (6'6") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)12 (+1) 13 (+1)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 5000 cp.


Social Check DCs


Shamil Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. She wears a Stetson hat to hide her balding. She is baby faced.

Personality: She has always had a great fascination with Gnomish culture. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was born in the north. Shamil was born on a far northern mountains where she grew up under the tutelage of her father, an expert Roofer. She left for the north, certain she would find work there.

Motivation: A strong sense of loyalty to Gnomish people; and she is terrified, and will act out of fear

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Poor, Immigrant. Occupation: Roofer

Voice: growls and snarls, animalistic

Attributes [hide]

Shamil Loofollue, Female Gnome Ranger 3
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)14 (+2) 13 (+1)10 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 800 sp. Chrysoberyl (110 gp). Azurite (5 gp).


Social Check DCs


Millicent Arnuanna, Female Half-Elf [Permalink]

Personal [hide]

Description: She is typically in her Ruler uniform. She has a moderate pudge and is not very fit. Her hair, while still mostly brown, has prominent grey streaks. Her eyes are likewise violet.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. Energy wise she seems alert and responsive.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new ruler responsibilities is difficult

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Slave, Rich. Occupation: Ruler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Millicent Arnuanna, Female Half-Elf Commoner 4
Medium (5'7") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)12 (+1) 14 (+2)15 (+2)
Skills Athletics +3, Investigation +3
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. Alexandrite (600 gp). Eye agate (5 gp). 1 Minor magic item.


Social Check DCs


Patrick Feeny, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a worn and beaten armor. His hair is silver and very short. He has gleaming, smiling brown eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invites people to come help in his community garden.

History: Patrick lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal dancing training, and achieved minor success. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Athletic, Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Family. Occupation: Weaver

Voice: Booming voice

Attributes [hide]

Patrick Feeny, Male Half-Elf Barbarian 1
Medium (5'6") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 16 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)16 (+3) 9 (-1)12 (+1)
Skills Deception +3, History +5
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Gnome, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Smoky quartz (80 gp).


Social Check DCs


Roland Axton, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a slaver, Roland was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Roland reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Disciplined. Flaws: Secretive. Bonds: Attractive, Mentor, Military. Occupation: Shepherd

Voice: German accent

Attributes [hide]

Roland Axton, Male Human Commoner 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs

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