Menny Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: 3'0" and muscular, this western woman is wearing a tight blue one piece outfit complete with pants, hood, and a cape. She wears her hair in dreadlocks. Her eyes are hazel and she is always smoking a pipe.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Sold as a small child to a wizard, Menny was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She was granted divine powers by her dying brother.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Athletic, Impeccable, Gifted. Flaws: Hedonist. Bonds: Mentor. Occupation: Knight
Voice: Spanish accent
Attributes [hide]
Small (3'0") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1600 sp.
Werydd Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown costume with the symbols of her god on her torso. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her golden hair is kept up in a ponytail inside a deerstalker hat. Her half smiles and amber eyes are beguiling and draw you in.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: When she was but 3 years old her parents immigrated from the east. She helped her father out around the business and became quite the natural. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Bonds: Attractive, Job, Adventurer, Immigrant. Occupation: Healer
Voice: Low and grunting
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 18 (+4) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Dwarven, Undercommon, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1100 sp.
Sarah Stapleton, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a brown shirt with thin green vertical stripes and grey pants. She wears her brown hair up in a very large beehive style do. Her eyes are gray and she is always smoking a pipe.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Jeweler work with an outfit from a few towns over. Jeweler work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Jeweler like her mother before her.
Motivation: Many drow want her driven away; and expand her business
Ideals: Joker. Flaws: Antagonistic. Bonds: Slave, Job, Enemies. Occupation: Jeweler
Voice: Hissing voice
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 17 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll, Orc, Celestial
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Quarethon Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears a green shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His rusty crest is thinning but still full. He has red eyes and a green hat with a tan feather.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born several months after his father was called into army service. When Quarethon reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Logical. Flaws: Impulsive. Bonds: Poor, Military. Occupation: Actor
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp.
Hamil Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'1". He is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. His golden hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To reunite with his old friends; and to unite with his brother
Flaws: Disease. Bonds: Rich, Job, Religious, Adventurer, Family. Occupation: Healer
Voice: Prounounces S like Z
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 500 sp.
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