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Advanced [show]


Griselda Benson, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears a brown collared shirt and grey skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt and is in decent physical shape. She has dyed her greying blonde hair a little too much giving a sharp blonde color. She has a tattooed face.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born in a small village she learned the ways of the warrior from her mother. She found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is compelled to act according to her religious beliefs; and she wants to meet her childhood hero

Ideals: Professionalism, Fighting. Flaws: Antagonistic. Bonds: Adventurer, Religious. Occupation: Brewer

Voice: Booming voice

Attributes [hide]

Griselda Benson, Female Human Paladin 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 11 (+0)14 (+2)
Skills Performance +4, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 5000 cp.


Social Check DCs


Koth Badger, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He sports black clothing, slightly heavier than average wear. He sports a flattop hair cut. He has a dull look in his hazel eyes.

Personality: Koth speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is skeptical of what others tell him and is slow to trust.

History: Koth was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Koth took refuge in the ruined castle and found the beat up spear and armor he uses now. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Shy. Bonds: Immigrant, Attractive, Nature. Occupation: Mercenary

Voice: Voice breaks

Attributes [hide]

Koth Badger, Male Half-Orc Cleric 2
Medium (6'2") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)6 (-2) 13 (+1)12 (+1)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 80 gp. 1 Simple lock.


Social Check DCs


Ahvain Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a long red beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's looking for his big break; and wants to have a good time and be beloved

Ideals: Opinionated, Justice. Flaws: Disease. Bonds: Attractive. Occupation: Architect

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ahvain Xistsrith, Male Elf Sorcerer 1
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)13 (+1) 14 (+2)17 (+3)
Skills Deception +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 500 sp. 5 Acid flasks.


Social Check DCs


Dean Shelley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large grey mantle and cape that has been intricately interwoven into his black robe. His black hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born in the north to a Priest, Dean learned a great deal about his mother's area of expertise. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Priest

Voice: Sounds elderly

Attributes [hide]

Dean Shelley, Male Human Fighter 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)8 (-1) 14 (+2)14 (+2)
Skills History +1, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 160 gp. Chrysoberyl (80 gp).


Social Check DCs


Dagger Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, she is an attractive figure. She is wearing a long, brown, dusty cloak. Her yellow fur is thinning but still full. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is business-like. She takes instructions and follows them to the letter. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Dagger was born the youngest of three triplets. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: To settle down with her crush; and obtaining odd cultural dragonborn artifacts is her passion

Ideals: Professionalism. Flaws: Addict. Bonds: Attractive, Has a crush, Adventurer, Family. Occupation: Sculptor

Voice: Low range voice

Attributes [hide]

Dagger Of Ale, Female Tabaxi Barbarian 3
Medium (5'0") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)14 (+2) 13 (+1)18 (+4)
Skills Persuasion +6, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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