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Advanced [show]


Nedda Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her clothes are grease stained in places. Her silver hair is well kept. Her eyes are likewise hazel.

Personality: Nedda wants to be seen as a stoic, levelheaded, noble Cleric, so she tries to act the part. She does a good job, for the most part... She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Nedda took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She left for the north, certain she would find work there.

Motivation: Wants to open a new tavern; and she uses money and sex appeal to get what she needs

Ideals: Disciplined, Philantrophist, Gifted. Bonds: Poor, Immigrant. Occupation: Farmer

Voice: Old thin voice

Attributes [hide]

Nedda Kettlewhistle, Female Halfling Cleric 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 16
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 9 (-1)12 (+1) 17 (+3)15 (+2)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 60 gp. Blue quartz (10 gp).


Social Check DCs


Windy Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a pastel armored body suit, with a simple blue line shooting up and back down. She is muscular with a powerful set of arms. She wears a colorful flower in her white fur. Her copper eyes dart from person to person.

Personality: She acts crazy and hedonistic. She also has developed a complete distrust of the Banker profession.

History: Windy lived on a farm with her mother, near the main road leading to a nearby town. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Weaver work with an outfit from a few towns over. Weaver work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Weaver job and began her own company from there.

Motivation: Wants to raise her children well; and balancing her hectic life and new weaver responsibilities is difficult

Flaws: Hedonist. Bonds: Attractive, Job, Family. Occupation: Weaver

Voice: Forgets to breathe while speaking

Attributes [hide]

Windy Of Spirit, Female Tabaxi Ranger 3
Medium (5'2") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)14 (+2) 12 (+1)12 (+1)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common, Goblin, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Halander Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He wears just a white suit. His tied-back hair is black. His face is scarred and worn.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and many brigands want him driven away

Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Religious, Adventurer. Occupation: Beggar

Voice: Low and grunting

Attributes [hide]

Halander Fatrabbit, Male Halfling Warrior 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)12 (+1) 14 (+2)16 (+3)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp. Jet (40 gp). 1 Banded mail.


Social Check DCs


Theobald Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear brown clothing when he does not wear armor. His chestnut hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: He exudes charisma. He is a tour de force of persuasion. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Theobald hails from a village terrorized by orcs. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he desires power and/or immortality

Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Enemies, Adventurer. Occupation: Scribe

Voice: Low rumbling, strings words together

Attributes [hide]

Theobald Chatham, Male Human Fighter 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)9 (-1) 13 (+1)8 (-1)
Skills Insight +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Valafar Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. His blue hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is frequently practicing swordplay.

History: He was born into a rich family. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. After a long history of fighting, Valafar and his spouse have recently divorced.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Military, Rich, Debt. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Valafar Sanity, Male Tiefling Paladin 2
Medium (5'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)11 (+0) 15 (+2)20 (+5)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs

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