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Advanced [show]


Dazzazn Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His small hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Dazzazn speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born the only child of a wealthy merchant. Through the years after Dazzazn was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Dazzazn's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels the way he acts is they only way to get by in the world; and to get a good night's sleep

Ideals: Entrepeneur, Impeccable. Flaws: Ugly, Insomniac, Antagonistic. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Dazzazn Umbyrphrael, Male Dragonborn Rogue 1
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)17 (+3) 10 (+0)18 (+4)
Skills Athletics +5, History +5
Senses Passive Perception 10
Languages Common, Infernal, Ignan, Celestial
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +5

Possessions: 60 gp.


Social Check DCs


Faran Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a red coat over a white low-cut shirt, and a small hat upon his head. He keeps his white hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is fixated on the number 56. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Criminal record, Religious. Occupation: Ruler

Voice: German accent

Attributes [hide]

Faran Whispermouse, Male Halfling Expert 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3

Possessions: 60 gp.


Social Check DCs


Hadwisa Southey, Female Human [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her whole body is exceptionally muscular. Her silver hair is well kept. Her brown unseeing eyes seem to look past you.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: When she was but 8 years old her parents immigrated from the south. Hadwisa was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Hadwisa decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She moves from town to town, unable to find a place to settle.

Motivation: She feels that her past leaves her morally obligated to help; and she is a bit of a kleptomaniac

Flaws: Disease, Secretive. Bonds: Immigrant, Criminal record. Occupation: Mercenary

Voice: Soft and melodious

Attributes [hide]

Hadwisa Southey, Female Human Barbarian 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)8 (-1) 11 (+0)16 (+3)
Skills Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 160 gp.


Social Check DCs


Margery Nibley, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her black hair is well kept. Her amber eyes dart from person to person.

Personality: While she acts the brute, she is far gentler than she would appear. She is a ruthless business woman, a trait she acquired from her mother.

History: A powerful slaver made her what she is. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miner work with an outfit from a few towns over. Miner work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Expand her business; and she has money and likes to spend it

Ideals: Fighting, Entrepeneur. Bonds: Mentor, Job, Rich. Occupation: Miner

Voice: Can't modulate volume

Attributes [hide]

Margery Nibley, Female Human Aristocrat 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)10 (+0) 8 (-1)14 (+2)
Skills Performance +4, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp. Moss agate (13 gp).


Social Check DCs


Fivin Iathrana, Male Elf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and prefers to wear flannel. His skin is also unnaturally pale. His chestnut hair is braided into rings. This hazel eyed southerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He has a small toy that he constantly fidgets with.

History: Born to a Tanner, his mother struggled to pay the bills. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Days after completing his studies, news broke out that his hometown was attacked by brigands. Fivin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and revenge

Flaws: Ugly, Addict, PTSD. Bonds: Enemies, Poor. Occupation: Masseuse

Voice: Sore throat, cough

Attributes [hide]

Fivin Iathrana, Male Elf Adept 3
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +5, Arcana +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp.


Social Check DCs

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