Mozfel Bentham, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He sports a long chestnut beard, and similarly colored long hair. He wears large thick round spectacles.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption; and a rival would like him out of the picture
Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Criminal record, Rich. Occupation: Assassin
Voice: Stutters
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 130 gp.
Jebeddo Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has a moderate pudge and is not very fit. His hair is long and white with streaks of blonde, and is pulled back with small blue clips. His beard is blonde, braided, and well cared for. His amber eyes have a joyful gleam in them most of the time.
Personality: He has always had a great fascination with Elven culture. He never wears the same outfit twice, unless he absolutely has to.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal writing training, and achieved minor success. He left for the south, certain he would find work there.
Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and to be a barrister again
Ideals: Artistic. Flaws: Racist. Bonds: Military, Immigrant, Job. Occupation: Seamstress
Voice: Slow speaker
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 16 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 19 (+4) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Terran, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp.
Harriet Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she typically wears red cloth garments or leather armor. She has moderate length white hair. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born in the north. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Harriet took refuge in the old dungeon and found the beat up scythe and armor she uses now. She has worked as a Adventurer like her mother before her.
Motivation: A strong sense of loyalty to Half-Orc people; and wants to open a new tavern
Flaws: Racist. Bonds: Job, Immigrant, Nature. Occupation: Adventurer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 8 (-1) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Giant
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1000 cp.
Sun In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears skinny pants and wears a pastel and black robe with the hood down. She has no fur. Her eyes, though not visible through her cowl, are copper.
Personality: Her tongue was cut out and she uses sign language. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She got into the Merchant business at a young age. A freak accident while working with her Stableman father left her crippled. She inherited the family business which she has now maintained for 8 years.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new merchant responsibilities is difficult
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Job. Occupation: Merchant
Voice: Draws out vowels
Attributes [hide]
Medium (4'8") Tabaxi, True Neutral (CR 4)
Armor Class 14
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Corkitron Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in collared shirts and wears a proper scarf over his head. He sports a long silver beard, and similarly colored long hair. His thin eyebrows rest above his beady green eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He enjoys reading and quiet.
History: Born in the north his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Logical. Flaws: Ugly, Insomniac. Bonds: Adventurer, Poor. Occupation: Blacksmith
Voice: Booming voice
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 110 gp. 1 Banded mail.
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