Tree Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman dresses well, wearing brown shirts, loose pants, and blazers most of the time, and a wedding ring on her left hand. She has dyed her greying cinnamon fur a little too much giving a sharp cinnamon color. Her blue eyes have a joyful gleam in them most of the time.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her old friends.
Ideals: Gifted. Bonds: Attractive, In love, Adventurer, Slave. Occupation: Actor
Voice: Relaxed voice
Attributes [hide]
Medium (4'11") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Ignan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
Possessions: 60 pp. Rose (60 gp). Golden pearl (90 gp). Onyx (60 gp).
Ranala Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she tends to wear a blue poncho over her likewise colored trousers and shirt. She has a long silver ponytail with little hanging trinkets. Her eyes are a pleasant hazel.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She would rather hide behind her crafts than deal with other people.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ranala was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ranala decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has never given up on her writing dream.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day
Ideals: Philantrophist, Artistic, Gifted. Flaws: Shy. Bonds: Criminal record. Occupation: Stableman
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Terran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 60 gp.
Eggren Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'5". She is well dressed, constantly wearing a green suit, blue shirt, and violet tie. Her crest is scarlet and very short. She wears large thick round spectacles.
Personality: Cocky and sure of herself, she believes she is the best Bellfounder born in the past three hundred years. She is a very good compulsive liar and kleptomaniac.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Eggren was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Eggren decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was granted divine powers by her dying sister.
Motivation: A rival would like her out of the picture; and to find somewhere to settle down
Ideals: Gifted. Flaws: Mundane. Bonds: Job, Criminal record. Occupation: Bellfounder
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Gnoll, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 400 sp.
Harvest Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears a brown coat over a yellow low-cut shirt, and a feathered hat upon her head. She wears her black fur down. Her amber eyes peer out from beneath her feathered brown hat.
Personality: Harvest is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a font of random trivia from the lore and stories she has discovered
History: Harvest lived on a farm with her father, near the main road leading to a nearby town. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Due to her spouse's obsession with being a Marshal they were divorced and she won custody of their son. She worked as a Blacksmith, and she later adopted a second son.
Motivation: Human compassion; and she has a rivalry with the church that dominates her actions
Ideals: Extrovert, Logical. Flaws: Racist. Bonds: Family, Religious. Occupation: Blacksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 150 gp.
Gale Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who wears baggy pastel pantaloons and a tan scarf, she is not a threatening figure. Her fur is short and cinnamon. She wears large thick round spectacles.
Personality: Gale is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She works hard and plays hard.
History: Born in the east to a Priest, Gale learned a great deal about her mother's area of expertise. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She's also a talented Detective, but doesn't like to broadcast it.
Motivation: She desires power and/or immortality; and sabotage a competitor
Ideals: Extrovert. Flaws: Hedonist, Antagonistic. Bonds: Job, Adventurer. Occupation: Priest
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.
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