Isabella Landon, Female Human [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed morningstar, just in case. She wears a top hat to cover her moderate length black hair. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She acts crazy and hedonistic. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A gypsy cursed her at a young age, leading to her ugly appearance. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it.
Ideals: Joker. Flaws: Ugly, Hedonist, Disease. Bonds: Rich. Occupation: Actor
Voice: Whispers
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp. Banded agate (4 gp). 1 Darkwood Shield.
Jarsali Goltorah, Female Elf [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She carries with her a set of daggers on her belt, each one with a aquamarine on the hilt. Her silver hair is knotted and matted. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: Jarsali hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Jarsali lived on a farm with her mother, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Jarsali took refuge in the large cave and found the beat up dagger and armor she uses now. By chance she met her sister recently and the two have been together since.
Motivation: Marry her sister to traveling adventurers; and find a way to reverse the transformation of her sister
Ideals: Fighting, Artistic. Bonds: Attractive, Job, Family, Nature. Occupation: Baker
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 50 gp. 1 Masterwork Common Melee.
Faral Fasharash, Female Elf [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, she is an attractive figure. She tends to wear a large tan jacket. Her golden hair is cut short with large spiked bangs in the front. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She served in the navy to pay for her family's outstanding loans. When Faral reached her early adolescence her Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Ideals: Opinionated. Flaws: Insane. Bonds: Attractive, Adventurer, Military, Immigrant. Occupation: Sculptor
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 250 gp.
Crampernap Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a worn and beaten armor, and a wedding ring on his left hand. He keeps his long auburn hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Crampernap is combative with any and all who dare try his patience in the slightest.
History: Born to a Baker, his father struggled to pay the bills. A freak accident while working with his Baker father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wishes to resurrect an old love.
Ideals: Fighting, Justice. Flaws: Disease. Bonds: In love, Poor. Occupation: Painter
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Giant, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 90 pp. Peridot (20 gp). Amber (160 gp). 1 Healer’s kit. 1 Simple lock. 1 Silk rope.
Mozikth Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His gold crest is kept up in a ponytail inside a small hat. His face is covered beneath a completely black helmet.
Personality: He can speak with the recently deceased. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Gifted. Bonds: Adventurer, Rich, Religious. Occupation: Beggar
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1 Half-Plate.
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