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Advanced [show]


Silgre Ogden, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a well pressed and immaculate suit (or dress), and sports empty pouches on her belt. Her silver hair is well kept. Her otherwise smooth face is marked with small tiny scars.

Personality: She is almost excessively polite to everyone, even when angry. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She worked as a nervous Body Guard and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To reunite with her old friends; and wants to open a new tavern

Ideals: Gifted. Flaws: Shy. Bonds: Military, Job, Adventurer. Occupation: Body Guard

Voice: Sore throat, cough

Attributes [hide]

Silgre Ogden, Female Half-Orc Fighter 2
Medium (5'7") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)12 (+1) 10 (+0)9 (-1)
Skills Insight +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 230 gp. Citrine (80 gp). White pearl (90 gp). Golden pearl (90 gp).


Social Check DCs


Zephan Amuse, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. His white hair is kept up in a ponytail inside a small hat. His eyes are a pleasant black.

Personality: He is almost excessively polite to everyone, even when angry. He always tries to repair and not replace. It was this mentality that drove him into the Beggar business.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Rich, Enemies, Criminal record. Occupation: Beggar

Voice: Whispers

Attributes [hide]

Zephan Amuse, Male Tiefling Adept 3
Medium (6'2") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)11 (+0) 12 (+1)18 (+4)
Skills Persuasion +6, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: Just what you see.


Social Check DCs


Edge In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears just a pastel suit. Her attire stands in sharp contrast to her mace, which is beautifully polished and possesses an ornate carving of a skull on it. She wears a top hat to hide her balding. This yellow eyed southerner is not easily forgotten.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her religion dominates her actions.

Ideals: Joker. Flaws: Shy. Bonds: Religious, Nature. Occupation: Glassblower

Voice: Voice breaks

Attributes [hide]

Edge In the Wind, Female Tabaxi Expert 5
Medium (5'4") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)16 (+3) 17 (+3)18 (+4)
Skills Athletics +3, Performance +7
Senses Passive Perception 13
Languages Common, Druidic, Elven, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +7

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gale Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of ceremonial daggers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has moderate length yellow fur. His fierce yellow eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gale hails from a village terrorized by drow. He worked as a nervous Fortune-teller and found it very stressful. He's also a talented Priest, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and he wants revenge against drow

Ideals: Fighting. Flaws: Shy. Bonds: Job, Enemies. Occupation: Fortune-teller

Voice: Hissing voice

Attributes [hide]

Gale Blossom, Male Tabaxi Commoner 1
Medium (6'8") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 18 (+4)15 (+2)
Skills History +2, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Cockaby Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in an above average manner. His white hair is knotted and matted. His face is covered beneath a completely black helmet.

Personality: Cockaby hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Cockaby was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his singing dream.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Artistic, Fighting. Flaws: Forgetful. Bonds: Attractive. Occupation: Spy

Voice: Switch between two voices

Attributes [hide]

Cockaby Cobblelob, Male Gnome Barbarian 3
Small (3'7") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 35 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)12 (+1) 16 (+3)17 (+3)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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