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Advanced [show]


Thea Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many grey ritualistic tattoos. She wears a fancy red dress. Her hair, while still mostly white, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She is irascible and easily irritated. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Born to a pair of adventurers, Thea grew up listening to her mother's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She struck the Soapmaker job and began her own company from there.

Motivation: She wants to meet her childhood hero; and she is terrified, and will act out of fear

Flaws: Antagonistic, Fearful. Bonds: Attractive, Criminal record, Adventurer, Job. Occupation: Soapmaker

Voice: Middle-eastern accent

Attributes [hide]

Thea Jamjar, Female Halfling Sorcerer 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)14 (+2) 13 (+1)16 (+3)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 150 gp.


Social Check DCs


Tawna Underbough, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears rags and sports a simple walking cane. She keeps her long chestnut hair kept up in a rat tail. Her gray eyes dart from person to person to random spaces in the air.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Tawna is combative with any and all who dare try her patience in the slightest.

History: She got into the Crown-heir business at a young age. She worked as a nervous Crown-heir and found it very stressful. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To clean up the streets; and wants to raise her children well

Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Job, Family, Guardian. Occupation: Crown-heir

Voice: Italian accent

Attributes [hide]

Tawna Underbough, Female Halfling Sorcerer 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 14 (+2)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Pink pearl (100 gp).


Social Check DCs


Yvonne Gentry, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a worn and beaten armor. Her moppish silver hair is in a traditional bowl cut. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She is the product a well kept family trust fund and as such has never really known need. Yvonne was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Yvonne decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To get a good night's sleep; and seeks redemption

Ideals: Optimist. Flaws: Insomniac. Bonds: Criminal record, Rich, Enemies. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Yvonne Gentry, Female Human Barbarian 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)17 (+3) 15 (+2)12 (+1)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 80 gp.


Social Check DCs


Thorin Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized brown coat, and sports empty pouches on his belt. He has done his best to style his brown hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is almost excessively polite to everyone, even when angry. He uses divination through singing.

History: Gifted from a young age, Thorin studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Spy

Voice: High pitched and raspy

Attributes [hide]

Thorin Ungart, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 8 (-1)12 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 310 gp. A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Solid gold idol (300 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Gurdis Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with brown colored cloaks and clothing, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'1" when asserting herself. Her silver hair is knotted and matted. She tend to wears goggles to shield her eyes.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: The child of southern immigrants she idolized her mother. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She ran away from her former home and has been making her living as a Navigator for the past few years.

Motivation: Further expansion of business; and she is greedy

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant, Rich. Occupation: Navigator

Voice: German accent

Attributes [hide]

Gurdis Deepdelver, Female Dwarf Commoner 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: 30 pp.


Social Check DCs

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