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NPC Generator

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Advanced [show]


Nuthra Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman wears clothing that is held on in multiple layers but all of it is in poor condition. She is muscular with a powerful set of arms. Her bronze crest is slicked back into a classic pompadour. She is very pretty but has cold, dead eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Energy wise she seems alert and responsive.

History: Nuthra was born the youngest of three triplets. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To clean up the streets.

Ideals: Professionalism. Bonds: Poor, Attractive, Guardian, Family. Occupation: Scribe

Voice: Stutters

Attributes [hide]

Nuthra Yarjerit, Female Dragonborn Bard 3
Medium (6'2") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. Hematite (6 gp). Pink pearl (100 gp). Freshwater pearl (6 gp). 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Mella Eathalena, Female Elf [Permalink]

Personal [hide]

Description: An older woman who prefers to wear fine silks, though has several suits of combat armor for her hunting needs, she is not a threatening figure. Her hair, while still mostly golden, has prominent grey streaks. She has a dull look in her gray eyes.

Personality: She can speak with the recently deceased. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Sold as a small child to a necromancer, Mella was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She moved from fad to fad and when she turned 15 she discovered dancing. She now spends her time doing works of charity.

Motivation: Meet up once more with her childhood friend; and she's looking for her big break

Ideals: Gifted, Philantrophist, Artistic. Bonds: Rich, Mentor, Adventurer. Occupation: Knight

Voice: High pitched and raspy

Attributes [hide]

Mella Eathalena, Female Elf Aristocrat 1
Medium (5'2") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 150 gp.


Social Check DCs


John Enfield, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown coat over a tan low-cut shirt, and a deerstalker hat upon his head, and sports empty pouches on his belt. He has a golden handlebar mustache and slicked back golden hair. He wears round tiny glasses practically rammed into his face.

Personality: He is irascible and easily irritated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: John was raised in a hard working conservative environment. Cursed with lycanthropy at a very young age, John has worked very hard to control his curse. He struck the Ploughman job and began his own company from there.

Motivation: Revenge; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Job, Enemies. Occupation: Ploughman

Voice: Boston accent

Attributes [hide]

John Enfield, Male Human Bard 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)15 (+2) 16 (+3)15 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 13
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: Just what you see.


Social Check DCs


Rinn Osav, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears violet painted combat armor at almost all times. Her chestnut hair is heavily combed to the left. This hazel eyed northerner is not easily forgotten.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: From birth she was tutored by a cruel and relentless mentor. From there she went from mercenary job to mercenary job. She used her abilities to trick people and travel the world for free.

Motivation: She's looking for her big break.

Ideals: Athletic. Bonds: Criminal record, Adventurer, Mentor. Occupation: Engraver

Voice: Excited and jittery

Attributes [hide]

Rinn Osav, Female Half-Elf Cleric 2
Medium (5'7") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)15 (+2) 17 (+3)16 (+3)
Skills Athletics +2, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Terran, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 350 gp.


Social Check DCs


Merihim Belief, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large black jacket. His feathered hat is riddled with cuts and holes. He has several tiny aquamarine earrings on each ear.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a island tribe. His father had invested heavily in several trade routes and wanted him to inherit them. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting. Flaws: Ugly, Cynical. Bonds: Immigrant, Rich, Nature. Occupation: Jeweler

Voice: Relaxed voice

Attributes [hide]

Merihim Belief, Male Tiefling Fighter 3
Medium (6'5") Tiefling, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)10 (+0) 18 (+4)12 (+1)
Skills Animal Handling +6, Athletics +3
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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