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Advanced [show]


Drogo Winthrop, Male Human [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a massive crush on the younger sibling of the Fortune-teller who has hired him part-time. He has a small toy that he constantly fidgets with.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he's in love

Ideals: Entrepeneur. Flaws: Addict. Bonds: Rich, Has a crush, Immigrant. Occupation: Fortune-teller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drogo Winthrop, Male Human Fighter 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)9 (-1) 12 (+1)16 (+3)
Skills Arcana +1, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Bertram Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear red pants and tee shirts. His silver hair is thinning but still full. He has several tiny amethyst earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born several months after his father was called into army service. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up longsword and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Flaws: Shy. Bonds: Rich, Religious, Military, Nature. Occupation: Farmer

Voice: Mousy voice

Attributes [hide]

Bertram Jamjar, Male Halfling Commoner 1
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 9 (-1)11 (+0)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 gp.


Social Check DCs


Andram Flaw, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His silver hair is smooth and relatively long. He is baby faced.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Andram grew up listening to his father's many stories. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to get laid; and he desires power and/or immortality

Flaws: Shy, Antagonistic. Bonds: Adventurer, Criminal record, Has a crush. Occupation: Beggar

Voice: Hissing voice

Attributes [hide]

Andram Flaw, Male Tiefling Warrior 3
Medium (5'10") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 8 (-1)12 (+1)
Skills History +4, Persuasion +3
Senses Passive Perception 9
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Keyleth Rothenel, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. Her head has been shaved. Her otherwise smooth face is marked with small tiny scars.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was always a brilliant, if unscrupulous mind. She moved from fad to fad and when she turned 15 she discovered singing. She struck the Dilettante job and began her own company from there.

Motivation: She is unsatisfied with her job.

Ideals: Logical, Artistic. Flaws: Ugly, Insane. Bonds: Job. Occupation: Dilettante

Voice: Hard of hearing, loud

Attributes [hide]

Keyleth Rothenel, Female Half-Elf Expert 1
Medium (4'7") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 10 (+0)16 (+3)
Skills Perception +2, Persuasion +5
Senses Passive Perception 15
Languages Common, Elven, Auran, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Jet (40 gp).


Social Check DCs


Ermina Denholm, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'3" and is a bit bulky. She is very muscular particularly in the legs. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her hair is brown, silky, and of moderate length. Her face is covered beneath a completely black helmet.

Personality: Her tongue was cut out and she uses sign language. She is a bit of a xeno-phobe, disliking non-Humans.

History: She was born blind and as such lacked many opportunities for work. Her first spouse was a Cartwright, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: A strong sense of loyalty to Human people.

Flaws: Disease, Racist. Bonds: Attractive, Family. Occupation: Map Maker

Voice: French accent

Attributes [hide]

Ermina Denholm, Female Human Commoner 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Deception +4, Nature +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs

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