Werydd Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her blonde hair is braided into rings. Her half smiles and green eyes are beguiling and draw you in.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She misses her home and complains about the freezing weather, even in summer.
History: When she was but 7 years old her parents immigrated from the west. Werydd was born on a far western plains where she grew up under the tutelage of her father, an expert Ploughman. She moves from town to town, unable to find a place to settle.
Motivation: To clean up the streets; and to protect her home
Ideals: Fighting, Athletic. Bonds: Attractive, Guardian, Immigrant. Occupation: Ploughman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Undercommon, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Obsidian (15 gp).
Philomena Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is always cut to a buzz. She is baby faced.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born at the edge of vast island. Philomena liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Several ex partners dislike her way of doing things and want revenge; and a deep hatred of gnolls
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Nature, Enemies. Occupation: Fortune-teller
Voice: Nasally tone
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 15 (+2) | 18 (+4) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Goblin, Orc, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Banded agate (11 gp).
Manfred Royal, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is styled in orderly dreadlocks. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a logical person and will generally grow upset if things defy logic and science.
History: He was always a brilliant, if unscrupulous mind. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Logical. Flaws: Addict, Insane. Bonds: Attractive, Adventurer. Occupation: Miner
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Infernal, Abyssal, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Kasdeya Charisma, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has white hair. She has several tiny amber earrings on each ear.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She also hits on women, regardless of circumstances.
History: Kasdeya was born in the east. At a young age she loved to build and create. Cursed with a spirit at a very young age, Kasdeya has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's attracted to the PC.
Ideals: Optimist, Persistence. Flaws: Disease. Bonds: Rich, Has a crush. Occupation: Hunter
Voice: Stutters
Attributes [hide]
Medium (4'9") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Fallthra Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: This woman typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail, and sports empty pouches on her belt. Her blonde hair is greasy and uncared for. Her thin eyebrows rest above her beady hazel eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born to a pair of big game hunters, but was frequently ill as a child. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: To reunite with her old friends.
Ideals: Joker. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Soapmaker
Voice: Switch between two voices
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 18 (+4) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Abyssal, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
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Their contribution stands as a beacon of hope for all adventurers!
