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NPC Generator

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Advanced [show]


Hadarai Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. He wears a colorful flower in his blonde hair. His violet eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: Hadarai hails from a village terrorized by goblins. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better trade route.

Motivation: Half-Elven compassion; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Fighting, Pacifist. Flaws: Racist. Bonds: Attractive, Enemies, Adventurer. Occupation: Navigator

Voice: Irish accent

Attributes [hide]

Hadarai Xistsrith, Male Elf Druid 2
Medium (4'10") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 5 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)17 (+3) 16 (+3)17 (+3)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Gnome, Ignan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 380 gp.


Social Check DCs


Azgrom Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a wide-brimmed hat to cover his moderate length red hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Azgrom was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to reunite with his old friends

Ideals: Joker. Flaws: Addict, Shy. Bonds: Poor, Attractive. Occupation: Masseuse

Voice: Rhymes sentences (sorry)

Attributes [hide]

Azgrom Staurheim, Male Half-Orc Expert 2
Medium (6'6") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)14 (+2) 12 (+1)12 (+1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc, Elven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 350 gp.


Social Check DCs


Rimmon Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a green suit, red shirt, and black tie. He is physically well-built. His red hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not believe in violence as a means to an end. He is a dedicated Sellsword but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Rimmon grew up listening to his father's many stories. He found a children's book about a Tiefling Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is untrained/undisciplined, which makes him dangerous.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants to meet his childhood hero

Ideals: Pacifist. Flaws: Greedy, Insane. Bonds: Adventurer, Enemies. Occupation: Sellsword

Voice: Draws out vowels

Attributes [hide]

Rimmon Sanity, Male Tiefling Fighter 3
Medium (5'11") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +1, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4

Possessions: 5000 cp.


Social Check DCs


Artin Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She typically wears grey cloth garments or leather armor. Her white hair is kept up in a ponytail inside a feathered hat. Her eyes, though not visible through her cowl, are brown.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Artin took refuge in the old dungeon and found the beat up pickaxe and armor she uses now. She now travels the world, in search of power and loot.

Motivation: Meet up once more with her childhood friend; and obtaining odd cultural human artifacts is her passion

Ideals: Disciplined, Optimist. Bonds: In love, Nature, Adventurer. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Artin Balderk, Female Dwarf Warlock 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)12 (+1) 11 (+0)9 (-1)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: Just what you see.


Social Check DCs


Gale Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying lavender fur a little too much giving a sharp lavender color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He misses his home and complains about the freezing weather, even in summer.

History: Born in the east his family was never financially stable. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Optimist. Flaws: Insane. Bonds: Immigrant, Poor. Occupation: Brewer

Voice: Laughs frequently while speaking

Attributes [hide]

Gale Candle, Male Tabaxi Druid 1
Medium (5'2") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)11 (+0) 16 (+3)15 (+2)
Skills History +2, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 600 sp.


Social Check DCs

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