Chenna Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a shirt that is too small, which lets her gut show, with a ratty red coat over it. She wears her blonde hair up. She wears round tiny glasses practically rammed into her face.
Personality: Chenna hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Chenna was born in the north. At a young age she loved to build and create. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Wants to raise her children well.
Ideals: Artistic, Persistence. Flaws: Ugly. Bonds: Religious, Family. Occupation: Bellfounder
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Norûk Harper, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He got into the Stableman business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Stableman. He became a Stableman soon after.
Motivation: Find a way to reverse the transformation of his sister.
Flaws: Antagonistic. Bonds: Family, Job. Occupation: Stableman
Voice: Scottish accent
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 300 sp.
Erky Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is portly but not overly obese. His chestnut hair is cut short with large spiked bangs in the front. He wears an eyepatch.
Personality: He is extraordinarily eccentric. He does not trust anyone and sleeps with one eye open.
History: Born in the north his family was never financially stable. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has passion for adventuring and risk; and to get a good night's sleep
Flaws: Ugly, Insane, Insomniac. Bonds: Poor, Job, Adventurer. Occupation: Laborer
Voice: Slow speaker
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 150 gp.
Manfred Leighton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He is wearing a perfectly clean shirt and pair of pants. He wears a Stetson hat to hide his balding. His hazel eyes are passionate and lively.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Manfred lived on a farm with his father, near the main road leading to a nearby town. His childhood dream was to be a Herbalist, but he was a colossal failure. He then took over the family business and is one of the better Map Maker for hire.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and his spouse's relatives view him with great suspicion
Ideals: Disciplined, Joker. Bonds: Attractive, Family, Job. Occupation: Map Maker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp. 1 Masterwork Uncommon Weapon.
Flask Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. His red fur is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He receives visions of the future at random moments
History: He was born several months after his father was called into army service. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flask fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Military, Family. Occupation: Tanner
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 8 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 5000 cp. 1 Half-Plate.
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