Donella Beren, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She likes to wear blue tank tops with yellow skirt. Her silver hair is drawn into a tight pony tail with a butterfly scrunchie. She wears round tiny glasses practically rammed into her face.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She invites people to come help in her community garden.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Body Guard
Voice: Australian accent
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 2000 cp. 1 Everburning torch.
Oblar Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'3", this man is constantly adorned with expensive silk clothing, often dyed in bright white and blue, and wears rings and necklaces with large, colorful gems. He keeps his silver hair in a flapper bob. His eyes are brown and he is always smoking a pipe.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can't help but pocket interesting objects he comes across
History: He was raised in a white middle class family as the only child. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He loathes his own lifestyle; and to find somewhere to settle down
Ideals: Gifted. Flaws: Mundane, Insane, Depressed. Bonds: Rich, Criminal record. Occupation: Doctor
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 100 sp.
Trym Harper, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, grey cloak. His tied-back hair is red. His skin is flawless and his green eyes scan people very quickly.
Personality: He is business-like. He takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Carpenter for the past few years.
Motivation: Wishes to resurrect an old love; and further expansion of business
Ideals: Professionalism, Joker. Bonds: Attractive, Poor, Job, In love. Occupation: Carpenter
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp. Red-brown spinel (40 gp).
Edge In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 4'9". She wears a shirt that is too small, which lets her gut show, with a ratty pastel coat over it. She wears her red fur down. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She dislikes all the random violence that takes place in the west. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. A few years later when the east was not economically sound they moved to her current location. She used her abilities to trick people and travel the world for free.
Motivation: She feels that her past leaves her morally obligated to help; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Spice Merchant
Voice: Mousy voice
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 pp. Iolite (30 gp).
Dell Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a white armored body suit, with a simple brown line shooting up and back down. Her hair is golden and curly. She has several tiny opal earrings on each ear.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Blacksmith arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She's repulsed by the PC; and she is greedy
Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Rich. Occupation: Blacksmith
Voice: Prounounces S like Z
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 150 gp.
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