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NPC Generator

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Advanced [show]


Elama Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan coat over a grey low-cut shirt, and a top hat upon her head. She wears a top hat to cover her moderate length blonde hair. Her face is covered beneath a completely black helmet.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born in a small village she learned the ways of the warrior from her mother. A gifted student she started as a Spice Merchant, but she got bored and became a Mortician. She then took over the family business and is one of the better Mortician for hire.

Motivation: Meet up once more with her childhood friend; and to be a spice merchant again

Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Mortician

Voice: American accent

Attributes [hide]

Elama Wasanthi, Female Elf Cleric 3
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills Arcana +2, Athletics +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp. Jade (140 gp).


Social Check DCs


Hugh Fawcett, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. He keeps his golden hair in a pixie cut. His gray eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Criminal record, Adventurer. Occupation: Dilettante

Voice: Low and grunting

Attributes [hide]

Hugh Fawcett, Male Human Barbarian 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 15 (+2)9 (-1)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 10 pp. 2 Thunderstones.


Social Check DCs


Gerbo Welber, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long auburn hair kept up in a rat tail. He has amber eyes and a blue hat with a yellow feather.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Sensitive, Shy. Bonds: Attractive. Occupation: Baker

Voice: Speaks with squeezed throat

Attributes [hide]

Gerbo Welber, Male Gnome Aristocrat 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 17 (+3)17 (+3)
Skills Athletics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5

Possessions: 50 gp.


Social Check DCs


Mordai Gift, Male Tiefling [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears a faded coat and loose pants complete with small hat. He sports a flattop hair cut. His eyes are red and catlike.

Personality: He is fixated on the number 72. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. The war was a terrible time for him, and Mordai does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to loving parents in a slum to the south. When Mordai reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. In the meantime he has taken over work as a Engraver and occasionally as a mercenary.

Motivation: He is not mentally stable, and does not behave rationally; and he feels kind of lost in life

Flaws: Insane, Depressed. Bonds: Attractive, Military, Poor. Occupation: Engraver

Voice: Low range voice

Attributes [hide]

Mordai Gift, Male Tiefling Rogue 3
Medium (6'6") Tiefling, Neutral Evil (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)15 (+2) 17 (+3)18 (+4)
Skills Arcana +4, Stealth +1
Senses Passive Perception 13
Languages Common, Giant, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 50 pp. Cloth of gold vestments (140 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs


Gurdis Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears just a grey suit. Her hair is cut close to her head. Her eyes, though not visible through her cowl, are brown.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She also has developed a complete distrust of the Priest profession.

History: She was born several months after her father was called into army service. She moved out south to avoid the crime she committed. She became a Fortune-teller soon after.

Motivation: Her spouse's relatives view her with great suspicion; and sabotage a competitor

Ideals: Impeccable. Bonds: Job, Military, Criminal record, Family. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Gurdis Rubyeye, Female Dwarf Aristocrat 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)11 (+0) 14 (+2)15 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 1300 sp.


Social Check DCs

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