Geoffrey Denholm, Male Human [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears a grey costume with the symbols of the sun god on his torso. He has a red handlebar mustache and slicked back red hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He enjoys reading and quiet.
History: He was born to a criminal king-pin and mafia family He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants to work out more often; and he has comitted a past crime that haunts him to this day
Ideals: Logical, Athletic. Bonds: Attractive, Criminal record, Nature. Occupation: Body Guard
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 5000 cp.
Sariel Jenkins, Female Half-Elf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She dresses in collared shirts and wears a proper scarf over her head. She has shaved her head bald. She has brown eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She pushes her goals aggressively. She is also a coward if confronted.
History: A powerful wizard made her what she is. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is terrified, and will act out of fear
Ideals: Fighting. Flaws: Ugly, Terse, Fearful. Bonds: Mentor. Occupation: Shepherd
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp.
Moon Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears a pastel costume with the symbols of the four houses of cards on his torso. He has no fur. His otherwise smooth face is marked with small tiny scars.
Personality: He is a Weaver first and foremost. He believes firmly that knowledge should be universal. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Weaver for hire.
Motivation: Sabotage a competitor; and money/treasure
Flaws: Ugly. Bonds: Job, Criminal record, Rich, Mentor. Occupation: Weaver
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 340 gp.
Vadania Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she prefers to wear tan clothing when she does not wear armor. Her hair is always cut to a buzz. She tend to wears goggles to shield her eyes.
Personality: Confrontational and typically high on some drug or another. Flattery will make her almost putty in your hands.
History: Vadania was born with her father's beautiful face. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She has set out to sabotage the competition.
Motivation: She feels threatened by others; and she has passion for adventuring and risk
Flaws: Addict, Selfish, Fearful. Bonds: Attractive, Adventurer, Job. Occupation: Navigator
Voice: Old Prospector
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +1
Possessions: 120 gp.
Naill Aloro, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he typically wears a sleeveless long coat of deep blue leather and dull grey iron scale mail. His hair, while still mostly white, has prominent grey streaks. His amber eyes are slightly larger than normal.
Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Naill was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Naill's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.
Motivation: He feels threatened by others; and he's repulsed by the pc
Flaws: Antagonistic, Fearful, Disease. Bonds: Rich. Occupation: Dyer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 260 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Large well-done wool tapestry (300 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp).
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