Arnold Plemens, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears violet painted combat armor at almost all times. He sports a long silver beard, and similarly colored long hair. This gray eyed northerner is not easily forgotten.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.
Motivation: He is greedy; and many orcs want him driven away
Ideals: Philantrophist. Flaws: Shy. Bonds: Rich. Occupation: Bowyer
Voice: Booming voice
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Ignan, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 80 gp.
Ahinar Othronus, Female Elf [Permalink]
Personal [hide]
Description: She stands about 5'1" and wears dark leathers with embroidery. Her right leg appears badly burned and disfigured. She keeps her chestnut hair in a flapper bob. She has blue eyes.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Ahinar was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She now spends her time doing works of charity.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist. Flaws: PTSD. Bonds: Attractive, Poor. Occupation: Tanner
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Celestial, Sylvan, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp.
Cecily Xiloscient, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman very much looks the part of a Scribe. She has moderate length black hair. Her gray eyes dart from person to person to random spaces in the air.
Personality: Cecily wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... Cecily enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Cecily grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cecily. She has achieved small success as a Scribe.
Motivation: She feels that her past leaves her morally obligated to help; and balancing her hectic life and new scribe responsibilities is difficult
Ideals: Disciplined. Flaws: Hedonist, Mundane. Bonds: Job, Criminal record. Occupation: Scribe
Voice: Soft and melodious
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
Possessions: 600 gp. Blue star sapphire (1600 gp). Chalcedony (30 gp). 1 Minor magic item. 1 Minor magic item.
Dell Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She has a large red mantle and cape that has been intricately interwoven into her yellow robe. She keeps her red hair in a pixie cut. Her brown eyes dart from person to person.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Dell hails from a village terrorized by illithids. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. After a long history of fighting, Dell and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she wants revenge against illithids
Ideals: Athletic. Flaws: Antagonistic, Insane. Bonds: Criminal record, Enemies. Occupation: Shepherd
Voice: Whispers
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 15 (+2) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 600 sp. Red garnet (80 gp).
Beloril Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'1" and wears a grey vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His right leg appears badly burned and disfigured. He keeps his golden hair in a pixie cut. His eyes are brown.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Criminal record. Occupation: Cartwright
Voice: Speaks in third person
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 290 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
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