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Advanced [show]


Bertram Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of whips, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His blonde hair is slicked back into a classic pompadour. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in a small village he learned the ways of the warrior from his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Rich. Occupation: Ploughman

Voice: Sore throat, cough

Attributes [hide]

Bertram Greenbottle, Male Halfling Sorcerer 1
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 4000 cp.


Social Check DCs


Aramil Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: He wears professional attire, and carries tridents. His auburn hair is braided into rings. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Aramil was left his mother's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Fighting, Joker. Bonds: Attractive, Job, Military. Occupation: Shipwright

Voice: Farmer accent

Attributes [hide]

Aramil Wasanthi, Male Elf Rogue 1
Medium (5'5") Elf, Neutral Good (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)13 (+1) 13 (+1)17 (+3)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 140 gp. Carnelian (20 gp).


Social Check DCs


Godfrey Beitz, Male Human [Permalink]

Personal [hide]

Description: A 6'2" northern man, he dresses well, typically a more casual-formal manner. His tied-back hair is brown. His violet eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Godfrey will drive conversation. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Godfrey was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and find a way to reverse the transformation of his sister

Ideals: Extrovert. Bonds: Attractive, Rich, Family, Military. Occupation: Doctor

Voice: Soft and mumbly

Attributes [hide]

Godfrey Beitz, Male Human Expert 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 400 sp.


Social Check DCs


Egelina Winchester, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy silver stubble. She wears just a grey suit. She has a hunchback. She wears a Stetson hat to hide her balding. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Egelina took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: She has passion for adventuring and risk.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Dilettante

Voice: Sore throat, cough

Attributes [hide]

Egelina Winchester, Female Human Adept 1
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 9 (-1)10 (+0)
Skills Investigation +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp. Chalcedony (60 gp). 1 Hourglass.


Social Check DCs


Taklinn Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown cloak and cross-gartered violet stockings. His golden hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a criminal king-pin and mafia family He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to trick people and travel the world for free.

Motivation: Dragonborn compassion; and he has decided he is irredeemable

Ideals: Philantrophist, Joker. Flaws: Racist. Bonds: Criminal record, Mentor. Occupation: Shoemaker

Voice: Speaks in third person

Attributes [hide]

Taklinn Brazzik, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 17 (+3)16 (+3)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 4000 cp.


Social Check DCs

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