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Advanced [show]


Oloric Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing the road beaten gear of a warrior. His silver hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He enjoys reading and quiet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school to support his sick mother, and resented it. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Joker, Logical. Flaws: Insomniac, Mundane. Bonds: Family. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Oloric Daraln, Male Dwarf Bard 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 16 (+3)7 (-2)
Skills Intimidation +0, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 400 sp. Coral (50 gp).


Social Check DCs


Nimble In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. His beige fur, when down, is lengthy. His eyes are likewise copper.

Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Nimble was born in the east. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Unemployed kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has a rivalry with the Church that dominates his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted, Extrovert, Persistence. Bonds: Criminal record, Religious. Occupation: Unemployed

Voice: French accent

Attributes [hide]

Nimble In the Wind, Male Tabaxi Fighter 3
Medium (6'7") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)17 (+3) 14 (+2)18 (+4)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Terran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. Red spinel (100 gp).


Social Check DCs


Hugh Lester, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He typically wears grey cloth garments or leather armor, and his gloved hand is found clutching a greatsword. His black hair is cut jaggedly and amateurishly. His face is scarred and worn.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hugh is combative with any and all who dare try his patience in the slightest.

History: He got into the Fortune-teller business at a young age. He moved from fad to fad and when he turned 15 he discovered singing. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new fortune-teller responsibilities is difficult

Ideals: Athletic, Justice, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Hugh Lester, Male Human Cleric 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)13 (+1) 15 (+2)12 (+1)
Skills Nature +3, Stealth +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 110 gp. 1 Banded mail.


Social Check DCs


Adrex Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and carries tridents. His blue crest is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of a Merchant, who enjoyed hunting, Adrex was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He has built up a small fortune and can afford his own way.

Motivation: He is unsatisfied with his job; and to be a merchant again

Ideals: Fighting. Flaws: Racist. Bonds: Job, Rich, Nature. Occupation: Laborer

Voice: Slow speaker

Attributes [hide]

Adrex Baharoosh, Male Dragonborn Monk 1
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Veloptima Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and wears just a blue suit. Her hair is long and golden with streaks of red, and is pulled back with small blue clips. Her eyes are amber.

Personality: Calm and collected, she is a well trained Cartwright. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Veloptima lived on a farm with her mother, near the main road leading to a nearby town. She helped her mother out around the business and became quite the natural. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest woman in the east; and wants to have a good time and be beloved

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Job, Family. Occupation: Cartwright

Voice: Laughs frequently while speaking

Attributes [hide]

Veloptima Loofollue, Female Gnome Rogue 3
Small (3'3") Gnome, Lawful Good (CR 3)
Armor Class 15
Hit Points 23 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 16 (+3)13 (+1) 14 (+2)16 (+3)
Skills History +3
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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