Hunter Hill, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of luck around his neck, and a flail on his belt. His auburn hair is braided into rings. He has several tiny emerald earrings on each ear.
Personality: He speaks before he thinks and is too direct. He has a minor phobia of water and hates getting wet.
History: He was born in the north. Hunter was born on a far northern desert where he grew up under the tutelage of his father, an expert Seamstress. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and money/treasure
Ideals: Fighting. Flaws: Impulsive, Fearful. Bonds: Rich, Immigrant. Occupation: Seamstress
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: Just what you see.
Erky Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His hair is long and chestnut with streaks of golden, and is pulled back with small tan clips. His beard is golden, braided, and well cared for. His green eyes dart from person to person to random spaces in the air.
Personality: He is irascible and easily irritated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Erky was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has dedicated himself to building a better world.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Glassblower
Voice: Old Prospector
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 19 (+4) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Giant, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp.
Percival Rodney, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a slight overbite and is overall scrawny. His black hair is cut short with large spiked bangs in the front. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is frequently practicing swordplay.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Military, Religious, Job. Occupation: Armorer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Celestial, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
Possessions: 300 sp. Eye agate (5 gp).
Beast In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'7". He wears a simple pastel robe with black stripes complete with hood, and his gloved hand is found clutching a crossbow. His red fur has been sun bleached extensively. He is baby faced.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He worked as a nervous Sculptor and found it very stressful. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor
Ideals: Artistic. Flaws: Secretive. Bonds: Rich, Job, Military. Occupation: Sculptor
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Terran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 200 sp.
Jo Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 3'2" and wears white painted combat armor at almost all times. Her right leg appears badly burned and disfigured. She wears a top hat to cover her moderate length blonde hair. She tend to wears goggles to shield her eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born in the west to a Hunter, Jo learned a great deal about her father's area of expertise. Like her father and her sister before her, after school she went straight into learning to become a Hunter. She has worked as a Hunter like her father before her.
Motivation: Wants to open a new tavern; and balancing her hectic life and new hunter responsibilities is difficult
Ideals: Joker. Flaws: Antagonistic. Bonds: Job. Occupation: Hunter
Voice: Nasally tone
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 160 gp.
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