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NPC Generator

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Advanced [show]


Flask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man wears a fine chain shirt which he covers with brown colored cloaks and clothing. His clothes are grease stained in places. His lavender fur is lengthy and is close to two feet long. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great joy in being the best Spice Merchant in town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the south was not economically sound they moved to his current location. He's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Flaws: Antagonistic, Disease. Bonds: Poor, Immigrant, Job. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Flask In the Wind, Male Tabaxi Warrior 2
Medium (6'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 170 gp. Amber (90 gp). Pink pearl (90 gp). Brown-green garnet (90 gp).


Social Check DCs


Ûgakûga Colby, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears dark leathers with embroidery. His white hair is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a logical person and will generally grow upset if things defy logic and science.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Ûgakûga never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Logical, Gifted. Bonds: Guardian, In love, Adventurer. Occupation: Barkeep

Voice: Can't modulate volume

Attributes [hide]

Ûgakûga Colby, Male Half-Orc Warlock 2
Medium (6'8") Half-Orc, Neutral Good (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)7 (-2) 10 (+0)11 (+0)
Skills Arcana +0, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1700 sp. 1 Masterwork Common Melee.


Social Check DCs


Helen Read, Female Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she dresses in brown turtlenecks beneath a white coat with brown slacks. Her moppish white hair is in a traditional bowl cut. She has gleaming, smiling violet eyes.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born blind and as such lacked many opportunities for work. Helen was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Helen decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is content.

Flaws: Mundane, Disease. Bonds: Religious, Criminal record. Occupation: Gardener

Voice: Scratchy, weak

Attributes [hide]

Helen Read, Female Human Fighter 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tyna Underbough, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is constantly adorned with expensive silk clothing, often dyed in bright white and tan, and wears rings and necklaces with large, colorful gems. Her hair is always cut to a buzz. Her amber eyes lackadaisically let the world flow into them.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She loathes her own lifestyle; and she has money and likes to spend it

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Rich. Occupation: Knight

Voice: Pirate accent

Attributes [hide]

Tyna Underbough, Female Halfling Ranger 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 13 (+1)15 (+2) 8 (-1)12 (+1)
Skills Medicine +1, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Halfling, Auran, Infernal
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp. Jet (150 gp).


Social Check DCs


Norkruuth Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in an above average manner. His red crest is still thick. He has red eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norkruuth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Joker, Fighting. Bonds: Attractive, Nature, Military. Occupation: Miner

Voice: Sounds elderly

Attributes [hide]

Norkruuth Dhyrktelonis, Male Dragonborn Cleric 1
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)10 (+0) 17 (+3)13 (+1)
Skills Athletics +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 30 gp.


Social Check DCs

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