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Advanced [show]


Torgga Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. Her chestnut hair is wavy and long. She has gleaming, smiling gray eyes.

Personality: She speaks before she thinks and is too direct. She can't help but pocket interesting objects she comes across

History: Born in the south her family was never financially stable. Like her mother and her brother before her, after school she went straight into learning to become a Cook. Recently she has begun working with bootleggers and crooks.

Motivation: To prove her worth to the world; and she feels kind of lost in life

Flaws: Impulsive, Depressed. Bonds: Criminal record, Poor, Job. Occupation: Cook

Voice: Australian accent

Attributes [hide]

Torgga Deepdelver, Female Dwarf Adept 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1200 sp. 1 Masterwork Musical instrument.


Social Check DCs


Elegant In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'8". He is typically in his Fletcher uniform, and his gloved hand is found clutching a trident. His gray fur is braided into rings. His eyes are likewise copper.

Personality: He has a massive crush on the younger sibling of the Fletcher who has hired him part-time. He never wears the same outfit twice, unless he absolutely has to.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Elegant took refuge in the old dungeon and found the beat up trident and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to get laid; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Has a crush, Nature. Occupation: Fletcher

Voice: Sleepy voice

Attributes [hide]

Elegant In the Wind, Male Tabaxi Cleric 1
Medium (5'8") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 sp.


Social Check DCs


Gurdis Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears rags and sports a simple walking cane. She has dyed her greying white hair a little too much giving a sharp white color. Her face is scarred and worn.

Personality: Gurdis speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Gurdis was born in the south. At a young age she loved to build and create. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and retire the richest woman in the south

Ideals: Impeccable, Entrepeneur, Persistence. Flaws: Ugly. Bonds: Poor, Debt. Occupation: Barrister

Voice: Raspy

Attributes [hide]

Gurdis Fallack, Female Dwarf Rogue 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)9 (-1) 16 (+3)12 (+1)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5

Possessions: 1100 sp.


Social Check DCs


Astaro Nowhere, Female Tiefling [Permalink]

Personal [hide]

Description: She wears an entirely green suit with brown socks and a vest with buckled shoes, and she perpetually has her bastard sword ready. She has styled her dark red hair well, parting it to the right. Her eyes are gold and catlike.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Astaro abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. After a long history of fighting, Astaro and her spouse have recently divorced.

Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Adventurer, Religious. Occupation: Map Maker

Voice: Sounds elderly

Attributes [hide]

Astaro Nowhere, Female Tiefling Aristocrat 3
Medium (5'0") Tiefling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)11 (+0) 11 (+0)15 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 3000 sp.


Social Check DCs


Tree On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man sports brown clothing, slightly heavier than average wear, and a wedding ring on his left hand. His white fur is long and unkept. He has amber eyes and a brown hat with a red feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with his god.

History: Born in the west to a Bowyer, Tree learned a great deal about his mother's area of expertise. A gifted student he started as a Masseuse, but he got bored and became a Bowyer. He struck the Bowyer job and began his own company from there.

Motivation: Balancing his hectic life and new Bowyer responsibilities is difficult; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly. Bonds: In love, Religious, Job. Occupation: Bowyer

Voice: Tuts and clicks tongue

Attributes [hide]

Tree On the Water, Male Tabaxi Monk 2
Medium (6'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)10 (+0) 11 (+0)18 (+4)
Skills Perception +2, Performance +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs

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