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NPC Generator

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Advanced [show]


Rosalind Hartford, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a grey vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her grey boots flare out at the collars. She has wavy golden hair. Her violet eyes have a joyful gleam in them most of the time.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. As long as the job gets done she does not care how it got done.

History: She was raised in a white middle class family as the only child. A freak accident while working with her Mercenary mother left her crippled. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: An old rival family wants her found; and to find somewhere to settle down

Ideals: Professionalism. Flaws: Ugly, Mundane, Disease. Bonds: Family. Occupation: Cook

Voice: French accent

Attributes [hide]

Rosalind Hartford, Female Human Fighter 1
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)16 (+3) 15 (+2)14 (+2)
Skills Investigation +5, Nature +5
Senses Passive Perception 12
Languages Common, Auran, Elven, Gnoll
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 300 sp. Moss agate (12 gp).


Social Check DCs


Ilde Rubyeye, Female Dwarf [Permalink]

Personal [hide]

Description: She wears an entirely grey suit with pastel socks and a vest with buckled shoes. Her chestnut hair is slicked back into a classic pompadour. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Flattery will make her almost putty in your hands.

History: She was born blind and as such lacked many opportunities for work. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ilde grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ilde. She has recently gotten a pet goose that steals things from people.

Motivation: She feels that her past leaves her morally obligated to help; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Mundane, Selfish, Disease. Bonds: Criminal record. Occupation: Blacksmith

Voice: Voice breaks

Attributes [hide]

Ilde Rubyeye, Female Dwarf Barbarian 2
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)18 (+4) 16 (+3)16 (+3)
Skills Perception +5, Persuasion +5
Senses Passive Perception 15
Languages Common, Dwarven, Orc, Giant, Auran, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 190 gp.


Social Check DCs


Dariff Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. Her silver hair is cut jaggedly and amateurishly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. Energy wise she seems alert and responsive.

History: She was born blind and as such lacked many opportunities for work. She helped her father out around the business and became quite the natural. She struck the Unemployed job and began her own company from there.

Motivation: Money/treasure; and balancing her hectic life and new unemployed responsibilities is difficult

Ideals: Professionalism. Flaws: Disease. Bonds: Rich, Enemies, Job. Occupation: Unemployed

Voice: Scratchy, weak

Attributes [hide]

Dariff Rumnaheim, Female Dwarf Rogue 1
Medium (3'10") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)13 (+1) 11 (+0)9 (-1)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 40 gp.


Social Check DCs


Oriel Everly, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many green ritualistic tattoos. She wears a tight fitting brown shirt and pants. Her hair is cut close to her head. Her face is covered beneath a completely black helmet.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born blind and as such lacked many opportunities for work. Her childhood dream was to be a Hunter, but she was a colossal failure. She struck the Miller job and began her own company from there.

Motivation: Further expansion of business.

Flaws: Shy, Fearful, Disease. Bonds: Job. Occupation: Miller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Oriel Everly, Female Human Ranger 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)10 (+0) 17 (+3)14 (+2)
Skills Performance +4, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 sp. Amber (90 gp).


Social Check DCs


Beast Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A 6'1" southern woman, she wears a tight fitting pastel shirt and pants. Her brown fur is braided into rings. Her copper eyes have a joyful gleam in them most of the time.

Personality: She does not believe in betrayal or weakness as things to be tolerated. A true patriot, Beast would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: To be a Navigator again; and she's looking for her big break

Ideals: Justice, Gifted. Bonds: Military, Adventurer, Job. Occupation: Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Beast Candle, Female Tabaxi Druid 3
Medium (6'1") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)17 (+3) 9 (-1)16 (+3)
Skills Athletics +4, Deception +5
Senses Passive Perception 9
Languages Common, Aquan, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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