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NPC Generator

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Advanced [show]


Tyna Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She has wavy white hair. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She believes the world needs to unite to get rid of gnolls once and for all.

History: She was born in the north, but her parents moved at a very young age to the west. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark

Ideals: Persistence. Bonds: Poor, Attractive, Enemies, Immigrant, Adventurer. Occupation: Hunter

Voice: Ums and uhs a lot

Attributes [hide]

Tyna Jamjar, Female Halfling Aristocrat 1
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Luthra Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shield, just in case. Her chestnut hair has been sun bleached extensively. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: She hates Gnomes with a passion. As such she is filled with self loathing. Luthra is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: She got into the Fortune-teller business at a young age. She struck it rich when she found rare goods in large quantities. She has drifted from career to career and currently works as a Fortune-teller.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Flaws: Racist. Bonds: Attractive, Family, Job, Rich. Occupation: Fortune-teller

Voice: Gruff and masculine

Attributes [hide]

Luthra Timbers, Female Gnome Warlock 1
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)11 (+0) 12 (+1)12 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: Just what you see.


Social Check DCs


Ranala Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman dresses in tan turtlenecks beneath a brown coat with black slacks. Her clothes are grease stained in places. Her chestnut hair is cut jaggedly and amateurishly. Her amber eyes peer out from beneath her deerstalker tan hat.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Ranala enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born to a Crown-heir, her mother struggled to pay the bills. Her first spouse was a Crown-heir, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: To reunite with her absent mother; and her relatives are trying to arrange a marriage

Flaws: Insane, Hedonist. Bonds: Poor, Immigrant, Family. Occupation: Navigator

Voice: Spits and sputters

Attributes [hide]

Ranala Ironhide, Female Gnome Warrior 2
Small (3'4") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)11 (+0) 11 (+0)15 (+2)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 230 gp.


Social Check DCs


Damaia Random, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft white waves gently in the breeze. She has a penchant for wearing a ring with an oversized amethyst on her left hand. Her hair is cut close to her head. She has white eyes and a green hat with a white feather.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: The child of western immigrants she idolized her mother. She found a children's book about a Tiefling Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. After months of barely getting by, Damaia managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and she is greedy

Ideals: Joker. Bonds: Rich, Adventurer, Immigrant, Criminal record. Occupation: Scribe

Voice: Posh accent

Attributes [hide]

Damaia Random, Female Tiefling Druid 3
Medium (6'5") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)11 (+0) 12 (+1)16 (+3)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Mary Wakefield, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has no hair. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She is very quiet and rarely speaks above a whisper. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sold as a small child to a necromancer, Mary was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to prove her worth to the world

Ideals: Athletic. Flaws: Ugly, Shy, Impulsive. Bonds: Mentor. Occupation: Glassblower

Voice: Squeaky

Attributes [hide]

Mary Wakefield, Female Human Adept 1
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)12 (+1) 9 (-1)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. Silver pearl (100 gp). 1 Masterwork Common Melee.


Social Check DCs

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