Joser Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a red deerstalker hat and red clothes. He has a white handlebar mustache and slicked back white hair. His eyes, though not visible through his cowl, are amber.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Roofer business.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He now owns his own business.
Motivation: A strong sense of loyalty to Tiefling people; and several ex partners dislike his way of doing things and want revenge
Ideals: Persistence. Flaws: Ugly, Racist. Bonds: Enemies, Slave, Job. Occupation: Roofer
Voice: Strong lisp
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Giant, Auran, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Sark Ryley, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'0". He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He wears a feathered hat to hide his balding. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He misses his home and complains about the freezing weather, even in summer.
History: He was born the only child of a wealthy merchant. He has had some formal painting training, and achieved minor success. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is greedy; and money/treasure
Ideals: Artistic, Entrepeneur. Flaws: Mundane. Bonds: Immigrant, Rich. Occupation: Adventurer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 260 gp.
Vanuath Cithreth, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Vanuath was born in the west. At a young age he loved to build and create. Vanuath abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He is greedy; and he desires power and/or immortality
Ideals: Joker, Persistence. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Priest
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 6 (-2) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 sp.
Nadarr Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His crest is greying and his face has many wrinkles. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born on a small isolated farm. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He was granted necromantic powers by his dying sister.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Entrepeneur, Impeccable, Gifted. Flaws: Racist. Bonds: Nature. Occupation: Shipwright
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: Just what you see.
Sora Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: She is scrawny and has patchy copper crest. She wears a worn and beaten armor. She has a hunchback. She has styled her copper crest well, parting it to the left. She wears round tiny glasses practically rammed into her face.
Personality: Cocky and sure of herself, she believes she is the best Animal Trainer born in the past three hundred years. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Animal Trainer. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: A deep hatred of dire rats.
Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Religious, Enemies. Occupation: Animal Trainer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Undercommon, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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