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NPC Generator

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Advanced [show]


Aura Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel vest and prefers violet and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her white fur is slicked back into a classic pompadour. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is able to fit into much smaller and tighter spaces than normal.

History: She was raised in a desert tribe. Her homeland was ravaged by war and she spent much of her life rebuilding it. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Ugly, Insomniac, PTSD. Bonds: Nature. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Aura Hummingbird, Female Tabaxi Expert 1
Medium (5'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)17 (+3) 9 (-1)16 (+3)
Skills Stealth +4, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs


Art Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She likes to wear pastel tank tops with red skirt. She keeps her brown fur in a flapper bob. Her eyes are copper.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Art lived on a farm with her father, near the main road leading to a nearby town. Art abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has since lost track of the people in her past.

Motivation: Tiefling compassion; and to reunite with her absent father

Ideals: Optimist. Flaws: Racist. Bonds: Family, Adventurer. Occupation: Tailor

Voice: Can't modulate volume

Attributes [hide]

Art Of Snakes, Female Tabaxi Cleric 3
Medium (4'8") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs


Smoking Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His gray fur is drawn into a tight pony tail with a cross scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Smoking wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is skeptical of what others tell him and is slow to trust.

History: When he was but 5 years old his parents immigrated from the north. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined. Flaws: Ugly, Insane, Shy. Bonds: Immigrant. Occupation: Layabout

Voice: Eastern European accent

Attributes [hide]

Smoking Buttons, Male Tabaxi Cleric 3
Medium (6'7") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)17 (+3) 17 (+3)16 (+3)
Skills Arcana +5, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 200 gp. Iolite (30 gp). Obsidian (14 gp). Rock crystal (30 gp).


Social Check DCs


Elama Galanodel, Female Elf [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She carries with her a set of spears, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is drawn into a tight pony tail with a card scrunchie. Her amber eyes dart from person to person to random spaces in the air.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Her father raised her in a mountain cabin. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elama fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She would like to get married and retire; and she wants to get laid

Ideals: Fighting, Disciplined. Bonds: Attractive, Has a crush, Nature, Military. Occupation: Marshal

Voice: Nasally tone

Attributes [hide]

Elama Galanodel, Female Elf Bard 3
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)10 (+0) 10 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Zed Beitz, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of flails, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His white hair is cut short with large spiked bangs in the front. This green eyed westerner is not easily forgotten.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village he learned the ways of the warrior from his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: He feels the way he acts is they only way to get by in the world; and he feels threatened by others

Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Criminal record, Family, Debt. Occupation: Marshal

Voice: American accent

Attributes [hide]

Zed Beitz, Male Half-Orc Paladin 2
Medium (6'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Investigation +4, Stealth +3
Senses Passive Perception 12
Languages Common, Orc, Gnome, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Red spinel (140 gp). Rock crystal (30 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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